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Rules Aren't Important
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<blockquote data-quote="overgeeked" data-source="post: 8842988" data-attributes="member: 86653"><p>I'm not talking about narrative or railroading players to get a specific story as the end point. I'm talking about treating the fictional world as if it were a real place and the characters were real people within that real world. And recognizing that no set of rules, no matter how robust cannot reasonably capture that. There's no character sheet. There's no +/-5% chance of success. You just make decisions. You're immersed in the world without the UI of the game rules getting between you, your character, and the world your character is in. You make decisions based on the world, the environment, the fiction...not hunting down which buttons to press to get you a +1 to-hit.</p><p></p><p>I'd add that there's not a singular chef in an RPG. It's the table as a whole that's cooking. But sure.</p><p></p><p>The rules can be ignored and the referee can do whatever they want.</p><p></p><p>If you mean gameplay as in "strictly following the rules" then clearly not. But I'd say that getting the rules out of the way makes it infinitely easier to be collaborative.</p><p></p><p>That the referee gets to just ignore and/or change the rules is also part of the rules. Most of them anyway.</p><p></p><p>The rules say you can't do X. The referee says you can do X. Which is offering more freedom and which is offering less?</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8842988, member: 86653"] I'm not talking about narrative or railroading players to get a specific story as the end point. I'm talking about treating the fictional world as if it were a real place and the characters were real people within that real world. And recognizing that no set of rules, no matter how robust cannot reasonably capture that. There's no character sheet. There's no +/-5% chance of success. You just make decisions. You're immersed in the world without the UI of the game rules getting between you, your character, and the world your character is in. You make decisions based on the world, the environment, the fiction...not hunting down which buttons to press to get you a +1 to-hit. I'd add that there's not a singular chef in an RPG. It's the table as a whole that's cooking. But sure. The rules can be ignored and the referee can do whatever they want. If you mean gameplay as in "strictly following the rules" then clearly not. But I'd say that getting the rules out of the way makes it infinitely easier to be collaborative. That the referee gets to just ignore and/or change the rules is also part of the rules. Most of them anyway. The rules say you can't do X. The referee says you can do X. Which is offering more freedom and which is offering less? [/QUOTE]
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