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<blockquote data-quote="Malmuria" data-source="post: 8843435" data-attributes="member: 7030755"><p>At the beginning of the game, you follow some prompts, and maybe the group makes up an NPC who is a squirrel person named Lakshmi who is a bee keeper. At some point later in the game any player can remember that the group made up this bee keeper and introduce them to the party and play them. Or maybe some of the other players don't want that to happen, or don't want that to happen quite yet. There is no rule/mechanic to resolve that disagreement. Since you are playing without a GM, there isn't even a GM who can decide what happens. The game just expects the participants to talk it out and figure it out as a group. There are the tokens, which feel somewhat extraneous, and there are safety tools I suppose, but for the most part play proceeds by collective agreement. You just have to trust everyone to maintain the vibe, which is peaceful and cooperative. I don't think this is unintentional; far from it, the lack of rules about who decides what and when and how matches the optimistic and communal tone of the game.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8843435, member: 7030755"] At the beginning of the game, you follow some prompts, and maybe the group makes up an NPC who is a squirrel person named Lakshmi who is a bee keeper. At some point later in the game any player can remember that the group made up this bee keeper and introduce them to the party and play them. Or maybe some of the other players don't want that to happen, or don't want that to happen quite yet. There is no rule/mechanic to resolve that disagreement. Since you are playing without a GM, there isn't even a GM who can decide what happens. The game just expects the participants to talk it out and figure it out as a group. There are the tokens, which feel somewhat extraneous, and there are safety tools I suppose, but for the most part play proceeds by collective agreement. You just have to trust everyone to maintain the vibe, which is peaceful and cooperative. I don't think this is unintentional; far from it, the lack of rules about who decides what and when and how matches the optimistic and communal tone of the game. [/QUOTE]
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