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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="Lanefan" data-source="post: 7497530" data-attributes="member: 29398"><p>Absolutely agreed. The way I see it, a rule can be changed or added or deleted at any point in a campaign until said rule has (or is likely to very soon have, such as your falling-rule example) any effect on the campaign as played, at which point it becomes locked in*. </p><p></p><p>For example, the spell "Simulacrum" has yet to appear in any way in my current campaign - no PC can cast it nor has it on a scroll or spellbook, no PC has yet encountered the effects of one, and no NPC has ever cast it against the PCs - which means AFAIC I can still change the hell out of it or even delete it outright if I want to until such time as it does come up.</p><p></p><p>Another example: no PC has yet reached 11th level in my campaign which means I can in theory still tweak the level-advance tables for 11th and higher levels if I want to; though I can't touch 10th or lower.</p><p></p><p>* - unless something will completely ruin the game if left as is and thus has to be changed now, or unless an obvious mistake was made somewhere e.g. a typo in a printed rule. Fortunately, this is rare.</p><p></p><p>Now, a question:</p><p></p><p>To follow your example, changing falling rules on the fly is bad but if those rules had been changed before the campaign started by a DM whose game you were considering playing in, would it be a deal-breaker?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7497530, member: 29398"] Absolutely agreed. The way I see it, a rule can be changed or added or deleted at any point in a campaign until said rule has (or is likely to very soon have, such as your falling-rule example) any effect on the campaign as played, at which point it becomes locked in*. For example, the spell "Simulacrum" has yet to appear in any way in my current campaign - no PC can cast it nor has it on a scroll or spellbook, no PC has yet encountered the effects of one, and no NPC has ever cast it against the PCs - which means AFAIC I can still change the hell out of it or even delete it outright if I want to until such time as it does come up. Another example: no PC has yet reached 11th level in my campaign which means I can in theory still tweak the level-advance tables for 11th and higher levels if I want to; though I can't touch 10th or lower. * - unless something will completely ruin the game if left as is and thus has to be changed now, or unless an obvious mistake was made somewhere e.g. a typo in a printed rule. Fortunately, this is rare. Now, a question: To follow your example, changing falling rules on the fly is bad but if those rules had been changed before the campaign started by a DM whose game you were considering playing in, would it be a deal-breaker? Lanefan [/QUOTE]
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