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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="robconley" data-source="post: 8942928" data-attributes="member: 5636"><p>Sounds good to me.</p><p></p><p></p><p>Not necessary, depending on the nature of what is being described a natural English description may be sufficient to cover any rulings that are needed.</p><p></p><p></p><p>My view is that Treasure Tables are a terse description of what monsters are expected to have in the way of the treasure in a setting. </p><p></p><p></p><p>I think there are many advantages to a consistent description of the setting and the capabilities of the character. Whether that is expressed in conversational style descriptions or in the mechanics of a game varies based on one's personal taste and preferences of the group. </p><p></p><p>The implication of my viewpoint is that folks get the best results when they define the setting of the campaign first and then pick the rules that best suits that setting and the interests of the group second.</p></blockquote><p></p>
[QUOTE="robconley, post: 8942928, member: 5636"] Sounds good to me. Not necessary, depending on the nature of what is being described a natural English description may be sufficient to cover any rulings that are needed. My view is that Treasure Tables are a terse description of what monsters are expected to have in the way of the treasure in a setting. I think there are many advantages to a consistent description of the setting and the capabilities of the character. Whether that is expressed in conversational style descriptions or in the mechanics of a game varies based on one's personal taste and preferences of the group. The implication of my viewpoint is that folks get the best results when they define the setting of the campaign first and then pick the rules that best suits that setting and the interests of the group second. [/QUOTE]
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Rules as Law vs. Rules as Guidelines
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