Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rules as Law vs. Rules as Guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smuckenfart" data-source="post: 8943087" data-attributes="member: 7040256"><p>I can see your perspective, but I'm not ignoring the meaning of broken. I'm an English teacher, with regards to language I know a little.</p><p>"Broken" is the past participle of "break". True. However...</p><p></p><p>"It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, <strong>providing but one break exists.</strong>"</p><p></p><p>The first condition, that it will weld said objects, is true <strong>ONLY if </strong>but one <strong>break </strong>exists. What is "a break"?</p><p>The topic sentence in the PHB description is:</p><p></p><p>"Mending repairs <strong>small breaks or tears</strong> in objects (but not warps, such as might be caused by a warp wood spell)."</p><p></p><p>The body of the paragraph are sentences that support that topic sentence with examples for respective materials. The authors are careful with their word choice, so I don't think it was by accident or without foresight that they used the terms "tear (n.)" as a generic term for soft materials and "break (n.)" for hard materials, the same way you'd use "wound (n.)" to describe an injury. Therefore you should read those sentences and ask, "Does my interpretation support that topic sentence? Which definition best supports that main idea?"</p><p></p><p>The synonyms for and definition quoted by the dictionary do not refer to any piece that has been completely separated from the original, and also supports not only the reference to "small" but also the fact that this is a level zero spell. There is a level 2 cleric spell, Make Whole, to deal with greater damages to objects.</p><p></p><p>break</p><p>/breɪk/</p><p></p><p><em>noun</em></p><p>noun: <strong>break</strong>; plural noun: <strong>breaks</strong></p><p></p><ol> <li data-xf-list-type="ol">a gap or opening.<br /> "the track bends left through a break in the hedge"<br /> <br /> Similar:<br /> gap, opening, space, hole, breach, chink, crack, fissure, cleft, rift, chasm, tear, split, slit, rent, rupture</li> </ol><p>A <em><u>fray</u></em> or a <u><em>cut</em></u> in a rope is a small "tear". <em>Severed</em> is the largest tear you can get. A slender dagger can absolutely have a fracture or a crack, or a split along its length, without having the dagger broken in two. How thick is your finger? About the width of a slender dagger? Would you prefer to have a cut finger or a severed finger? Which one is without a doubt not small? You can have a small cut, a medium sized cut, or a large cut, but <u>s</u><em><u>evered</u></em> and <em><u>broken in two</u></em> are absolutes, unless it's "partially severed", which is still attached and not separated, apart. a.k.a. a break (n.).</p><p></p><p>To break a dagger in half you need to reduce it to zero HP, do you not, which is ruined/destroyed by the PHB (pg. 165) definition for breaking objects, whether it's a slender dagger or a two handed sword. They both have HP's:</p><p></p><p>"When an object’s hit points reach 0, it’s <strong>ruined</strong>."</p><p>and</p><p>"A damaged object remains fully functional until the item’s hit points are reduced to 0, at which point it is <strong>destroyed</strong>."</p><p></p><p>The terms "ruined" and "destroyed" are not terms used to describe a "small" amount of damage, it's the max. It's no good.</p><p></p><p>Are you're okay with having your weapon sundered at anything but total HP loss... I'm not. If you and your party want to rule that a blade that's lost 50% of its size, broken in two, is as functional as its full size, where size definitely matters for weapon damage, to each their own. In our campaigns, breaking a weapon in half requires sundering it to zero hp.</p><p></p><p></p><p>But, we did rule that as long as the piece that broke off could be considered a small piece, it could be mended back onto the original. Which, to us, was a sensible adjustment to the actual, literal definition of the spell.</p><p></p><p>I appreciate the response, I enjoy these conversations. <em>respect</em></p></blockquote><p></p>
[QUOTE="smuckenfart, post: 8943087, member: 7040256"] I can see your perspective, but I'm not ignoring the meaning of broken. I'm an English teacher, with regards to language I know a little. "Broken" is the past participle of "break". True. However... "It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, [B]providing but one break exists.[/B]" The first condition, that it will weld said objects, is true [B]ONLY if [/B]but one [B]break [/B]exists. What is "a break"? The topic sentence in the PHB description is: "Mending repairs [B]small breaks or tears[/B] in objects (but not warps, such as might be caused by a warp wood spell)." The body of the paragraph are sentences that support that topic sentence with examples for respective materials. The authors are careful with their word choice, so I don't think it was by accident or without foresight that they used the terms "tear (n.)" as a generic term for soft materials and "break (n.)" for hard materials, the same way you'd use "wound (n.)" to describe an injury. Therefore you should read those sentences and ask, "Does my interpretation support that topic sentence? Which definition best supports that main idea?" The synonyms for and definition quoted by the dictionary do not refer to any piece that has been completely separated from the original, and also supports not only the reference to "small" but also the fact that this is a level zero spell. There is a level 2 cleric spell, Make Whole, to deal with greater damages to objects. break /breɪk/ [I]noun[/I] noun: [B]break[/B]; plural noun: [B]breaks[/B] [LIST=1] [*]a gap or opening. "the track bends left through a break in the hedge" Similar: gap, opening, space, hole, breach, chink, crack, fissure, cleft, rift, chasm, tear, split, slit, rent, rupture [/LIST] A [I][U]fray[/U][/I] or a [U][I]cut[/I][/U] in a rope is a small "tear". [I]Severed[/I] is the largest tear you can get. A slender dagger can absolutely have a fracture or a crack, or a split along its length, without having the dagger broken in two. How thick is your finger? About the width of a slender dagger? Would you prefer to have a cut finger or a severed finger? Which one is without a doubt not small? You can have a small cut, a medium sized cut, or a large cut, but [U]s[/U][I][U]evered[/U][/I] and [I][U]broken in two[/U][/I] are absolutes, unless it's "partially severed", which is still attached and not separated, apart. a.k.a. a break (n.). To break a dagger in half you need to reduce it to zero HP, do you not, which is ruined/destroyed by the PHB (pg. 165) definition for breaking objects, whether it's a slender dagger or a two handed sword. They both have HP's: "When an object’s hit points reach 0, it’s [B]ruined[/B]." and "A damaged object remains fully functional until the item’s hit points are reduced to 0, at which point it is [B]destroyed[/B]." The terms "ruined" and "destroyed" are not terms used to describe a "small" amount of damage, it's the max. It's no good. Are you're okay with having your weapon sundered at anything but total HP loss... I'm not. If you and your party want to rule that a blade that's lost 50% of its size, broken in two, is as functional as its full size, where size definitely matters for weapon damage, to each their own. In our campaigns, breaking a weapon in half requires sundering it to zero hp. But, we did rule that as long as the piece that broke off could be considered a small piece, it could be mended back onto the original. Which, to us, was a sensible adjustment to the actual, literal definition of the spell. I appreciate the response, I enjoy these conversations. [I]respect[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules as Law vs. Rules as Guidelines
Top