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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="James Gasik" data-source="post: 8943893" data-attributes="member: 6877472"><p>Here's the thing though; while in real life, yes, weapons suffer degradation and need maintenance over time, the rules do not reflect that. There is no rule that causes a dagger to chip or crack due to normal use, even when stabbing people in plate armor (and in fact the rules state that an item remains fully functional until it's hit points are reduced to 0). You have to specifically attack it, and deal damage beyond it's hardness to cause any damage to the weapon.</p><p></p><p>If Mending has a purpose beyond flavor (making it a completely trap choice), then it must be allowed to do what it says it can do; repair minor damage to objects, which can, according to it's description, restore a broken dagger blade. The spell does not mention hit points (unlike the Pathfinder version), and only tell us what it can't do: undo damage caused by warp wood, repair more than one break, and not restore magical properties of items or affect broken rods, wands, and staves.</p><p></p><p>Because, as I pointed out, items remain fully functional until their hit points are reduced to 0, and a broken dagger would not be functional, it follows that Mending can repair objects that are destroyed. Note also that damaged (but not destroyed) items can be restored with the Craft skill; I feel this implies that the power of Mending is beyond that of mundane skills.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8943893, member: 6877472"] Here's the thing though; while in real life, yes, weapons suffer degradation and need maintenance over time, the rules do not reflect that. There is no rule that causes a dagger to chip or crack due to normal use, even when stabbing people in plate armor (and in fact the rules state that an item remains fully functional until it's hit points are reduced to 0). You have to specifically attack it, and deal damage beyond it's hardness to cause any damage to the weapon. If Mending has a purpose beyond flavor (making it a completely trap choice), then it must be allowed to do what it says it can do; repair minor damage to objects, which can, according to it's description, restore a broken dagger blade. The spell does not mention hit points (unlike the Pathfinder version), and only tell us what it can't do: undo damage caused by warp wood, repair more than one break, and not restore magical properties of items or affect broken rods, wands, and staves. Because, as I pointed out, items remain fully functional until their hit points are reduced to 0, and a broken dagger would not be functional, it follows that Mending can repair objects that are destroyed. Note also that damaged (but not destroyed) items can be restored with the Craft skill; I feel this implies that the power of Mending is beyond that of mundane skills. [/QUOTE]
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