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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="James Gasik" data-source="post: 8944104" data-attributes="member: 6877472"><p>I'm going to point out that there is more than one way to render a weapon useless than hit point damage in 3.5 Rusting grasp and warp wood, for example. I know those are both conditions Mending cannot repair, but I think it's good to keep this in mind- just because you can destroy a weapon by dealing hit point damage to it doesn't mean that's the only way. This means that it's perfectly fine for a spell to not interact with object hit points and still repair it.</p><p></p><p>In fact, consider the Craft rules for repairing an item. "Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price."</p><p></p><p>You'll note that the amount of hit points the item has isn't referenced at all; these rules don't care if your weapon is missing one hit point or all but one; pay 1/5 the item's price, it's fixed.</p><p></p><p>Crafting of course, can't repair a destroyed item. But magic can. The text of Make Whole, for example:</p><p></p><p>"This spell functions like mending, except that make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized, nor does it affect creatures (including constructs)."</p><p></p><p>Thus the question isn't whether mending can restore a ruined item; that's it's function. The question is deciding what mending can fix and what it can't, since there are no rules for deciding how many breaks a broken dagger has in it's blade.</p><p></p><p>It's much like the regenerate spell in this respect; precious little in 3.5 can sever body parts. Yet we have a spell for reattaching them anyways. Though regenerate has the decency to heal hit point damage as well.</p><p></p><p>Anyways, that's my take. Scrutinizing mending too closely results in it being a largely pointless cantrip.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8944104, member: 6877472"] I'm going to point out that there is more than one way to render a weapon useless than hit point damage in 3.5 Rusting grasp and warp wood, for example. I know those are both conditions Mending cannot repair, but I think it's good to keep this in mind- just because you can destroy a weapon by dealing hit point damage to it doesn't mean that's the only way. This means that it's perfectly fine for a spell to not interact with object hit points and still repair it. In fact, consider the Craft rules for repairing an item. "Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price." You'll note that the amount of hit points the item has isn't referenced at all; these rules don't care if your weapon is missing one hit point or all but one; pay 1/5 the item's price, it's fixed. Crafting of course, can't repair a destroyed item. But magic can. The text of Make Whole, for example: "This spell functions like mending, except that make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized, nor does it affect creatures (including constructs)." Thus the question isn't whether mending can restore a ruined item; that's it's function. The question is deciding what mending can fix and what it can't, since there are no rules for deciding how many breaks a broken dagger has in it's blade. It's much like the regenerate spell in this respect; precious little in 3.5 can sever body parts. Yet we have a spell for reattaching them anyways. Though regenerate has the decency to heal hit point damage as well. Anyways, that's my take. Scrutinizing mending too closely results in it being a largely pointless cantrip. [/QUOTE]
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