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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="smuckenfart" data-source="post: 8944239" data-attributes="member: 7040256"><p>I agree with <u>all</u> of that. Damaging objects is a spice in the game that brings realism about. True, repairing the object doesn't necessarily refer to hit points, but the rules <strong>do</strong> care if an objects hit points are reduced to zero, it's pretty clear that it's destroyed. That's why I say that an object has to have hp's remaining. As far as I know, breaking a weapon in two requires reducing it's hp to zero, unless breaking it in two doesn't lose functionality, ie. still has hit points and can do the full damage. But then, isn't a long sword cut in half just a short sword? The size of the weapon is the biggest factor for determining damage, the same weapon one size category smaller does less damage.</p><p></p><p>Common sense should easily decide how many breaks a dagger has. If it's in a different place, it's a different break. More than one place is multiple breaks. A break that splits into a Y is still one break. A rule for everything isn't necessary, some things have to be left to the imagination and flexibility. But, if something is mentioned, it's probably because it deserves clarification for balance or some reason we can't ever fully know.</p><p></p><p>Enter Make Whole.</p><p>The whole point of making the level 2 spell, is to do what mending can do, but better, right? Look at all the level zero spells... none of them inspire awe. So the level zero spell mending spell should be as useful, but in fact it's still just awesome even if its as I described earlier. My sorceress spent her first gold haul enchanting her dress with prestidigitation to constantly clean it so it can never be dirty. She mends it every time an attack pierces or slashes through, when one of the ropes is frayed on that bridge they're about to cross, when the canoe has a small leak and is taking on water, or when she discovers a tiny hole drilled in the wall of her room at the inn. It's her favorite level zero spell, that and message.</p><p></p><p>Regenerate. You've clearly not had your character kidnapped by githyanki pirates, strapped down and had your finger chopped off. Just because there's no rule that dictates how it can happen doesn't mean that it doesn't. haha</p><p>That didn't happen to me, but I imagine that it could have. Probably happens more often in an evil campaign.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="smuckenfart, post: 8944239, member: 7040256"] I agree with [U]all[/U] of that. Damaging objects is a spice in the game that brings realism about. True, repairing the object doesn't necessarily refer to hit points, but the rules [B]do[/B] care if an objects hit points are reduced to zero, it's pretty clear that it's destroyed. That's why I say that an object has to have hp's remaining. As far as I know, breaking a weapon in two requires reducing it's hp to zero, unless breaking it in two doesn't lose functionality, ie. still has hit points and can do the full damage. But then, isn't a long sword cut in half just a short sword? The size of the weapon is the biggest factor for determining damage, the same weapon one size category smaller does less damage. Common sense should easily decide how many breaks a dagger has. If it's in a different place, it's a different break. More than one place is multiple breaks. A break that splits into a Y is still one break. A rule for everything isn't necessary, some things have to be left to the imagination and flexibility. But, if something is mentioned, it's probably because it deserves clarification for balance or some reason we can't ever fully know. Enter Make Whole. The whole point of making the level 2 spell, is to do what mending can do, but better, right? Look at all the level zero spells... none of them inspire awe. So the level zero spell mending spell should be as useful, but in fact it's still just awesome even if its as I described earlier. My sorceress spent her first gold haul enchanting her dress with prestidigitation to constantly clean it so it can never be dirty. She mends it every time an attack pierces or slashes through, when one of the ropes is frayed on that bridge they're about to cross, when the canoe has a small leak and is taking on water, or when she discovers a tiny hole drilled in the wall of her room at the inn. It's her favorite level zero spell, that and message. Regenerate. You've clearly not had your character kidnapped by githyanki pirates, strapped down and had your finger chopped off. Just because there's no rule that dictates how it can happen doesn't mean that it doesn't. haha That didn't happen to me, but I imagine that it could have. Probably happens more often in an evil campaign. Cheers [/QUOTE]
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