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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="Maxperson" data-source="post: 8944529" data-attributes="member: 23751"><p>A few things.</p><p></p><p>First, mending only affects objects and not living tissue, so comparing mending to physical damage doesn't really work. And I would also argue that losing the tip of my finger, say not even to the bone, is far bigger than biting the eraser off of a pencil. One is major and one is trivial.</p><p></p><p>Second, if we are going to compare the two, let's compare them properly. Cure minor wounds fixes 1 hit point of damage and brings an unconscious PC from 0 to 1. Mending if used on a dagger that is snapped in half brings that dagger from 0 to 2. This is right on par. Healing the living in 3.5 is smaller numerically at the same level as things that do damage to objects or fix them.</p><p></p><p>Even as a noun it still fits. The Oxford Dictionary defines it as a space or opening between two or more things. A dagger cut in twain is broken, ruined and has a break between the hilt and the blade, which are now two things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The spell isn't talking about percentage of the object when it talks about small. It's talking about actual size. That's why it talks about small things. Chain links, medallions, slender daggers, etc. It doesn't matter to the spell whether the break is 100% of the way through the slender dagger and splits it in two. To the spell that's a small in size break. It could not repair a break that runs 50% of the way through a longsword, because it's too big.</p><p></p><p>I'm not wrong about destroyed. Destroyed in 3.5 only means unusable for it's intended function. Not obliterated or reduced to many shards. You just need magic to make repairs in destroyed objects. And quite frankly, I'd house rule that anyway. A destroyed sword can be repaired given enough skill and the right tools.</p><p></p><p>Ruined and destroyed are different because you can ruin something without damage. If I pour two cups of salt into your soup, it's ruined! No damage has been done to it, though.</p><p></p><p>I know you only use 3.5 rules, but I did find this from Dragon Magazine #49. It introduced an NPC class or PC class and gave it some abilities. Among them was a lesser version of Mending. It shows the intent behind the spell and that intent was carried over through all editions.</p><p></p><p>"Mending will only work on pottery and glass; otherwise it is identical to the magic-user spell. A piece broken into a number of pieces (not fragmented to shards or dust) can be put back together."</p><p></p><p>Me too! I love a calm debate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 8944529, member: 23751"] A few things. First, mending only affects objects and not living tissue, so comparing mending to physical damage doesn't really work. And I would also argue that losing the tip of my finger, say not even to the bone, is far bigger than biting the eraser off of a pencil. One is major and one is trivial. Second, if we are going to compare the two, let's compare them properly. Cure minor wounds fixes 1 hit point of damage and brings an unconscious PC from 0 to 1. Mending if used on a dagger that is snapped in half brings that dagger from 0 to 2. This is right on par. Healing the living in 3.5 is smaller numerically at the same level as things that do damage to objects or fix them. Even as a noun it still fits. The Oxford Dictionary defines it as a space or opening between two or more things. A dagger cut in twain is broken, ruined and has a break between the hilt and the blade, which are now two things. :) The spell isn't talking about percentage of the object when it talks about small. It's talking about actual size. That's why it talks about small things. Chain links, medallions, slender daggers, etc. It doesn't matter to the spell whether the break is 100% of the way through the slender dagger and splits it in two. To the spell that's a small in size break. It could not repair a break that runs 50% of the way through a longsword, because it's too big. I'm not wrong about destroyed. Destroyed in 3.5 only means unusable for it's intended function. Not obliterated or reduced to many shards. You just need magic to make repairs in destroyed objects. And quite frankly, I'd house rule that anyway. A destroyed sword can be repaired given enough skill and the right tools. Ruined and destroyed are different because you can ruin something without damage. If I pour two cups of salt into your soup, it's ruined! No damage has been done to it, though. I know you only use 3.5 rules, but I did find this from Dragon Magazine #49. It introduced an NPC class or PC class and gave it some abilities. Among them was a lesser version of Mending. It shows the intent behind the spell and that intent was carried over through all editions. "Mending will only work on pottery and glass; otherwise it is identical to the magic-user spell. A piece broken into a number of pieces (not fragmented to shards or dust) can be put back together." Me too! I love a calm debate. :) [/QUOTE]
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