Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rules as Law vs. Rules as Guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smuckenfart" data-source="post: 8944925" data-attributes="member: 7040256"><p> <ol> <li data-xf-list-type="ol"> <h2>opening/space</h2> </li> <li data-xf-list-type="ol">[countable] break (in something) a space or an opening between two or more things</li> </ol><p>Find the various definitions from multiple sources, American English, English English, and list them together for the common denominators:</p><p>A gap OR a space OR an opening, and then apply it to the object in question for the best suited operative word. Completely removed is not a space, it's a broken off piece separated from the original. A crack or a fissure is a space. It's called a break. You think holding the pieces close together constitutes a space? The synonyms for a break, none of them imply separated in two. Why is that? Because the space or gap or opening are not intended for objects to mean completely separated from its whole. A space between the words, makes sense. An opening in traffic makes sense. Separate that traffic enough and there is no longer an opening, it ceases to be traffic as the cars behind and the cars in front are no longer close enough together. Separate that dagger enough, and that gap becomes a separation, no longer connected.</p><p></p><p>You proposed that one inch is one inch is one inch, because size is the base foundation for people's argument for the slender dagger, and I was demonstrating that you're only saying that because it's "just a dagger", change the topic and "just one inch" changes its tune if you were to cut your finger right off. So, it's <strong>not</strong> about the size, it's because to your minds, it's just a dagger and it's just one inch. How about that small rod in your piston when you're cruising down the road doing 85 on your motorcycle? I bet if that snapped in two you're be mighty concerned, and that's less than one inch. </p><p></p><p>A tear, is the language used to describe damage to a soft object, like clothing. A break, is the language used to describe damage to a hard object, like a shield. A wound, is the language used to describe damage to a living being. See my point? In each category there are words used to describe damage to <strong>varying degrees</strong>. A rip works with cloth, a cut works with flesh, and a crack works with a shield. You can add "small" to each of those descriptors, and no one will question if it is a small amount of damage. Word choice matters. Put the slender dagger and the finger beside each other with their respective damage description words. They are both the same size thickness. A dagger is much harder, duh, so it can withstand much more damage before it's "damaged". Now apply pressure to both, the finger will crack first, the dagger at a much higher threshold. The first crack, in both bone and metal, is a hairline fracture. That's small. Keep applying pressure, that fracture snaps larger and becomes a fissure. All the way across! but still attached at some point, one side of the bone, or perhaps the back side of the blade. You can bend it, wiggle it, but it's still attached. That's not so small anymore, it's medium. Break it right off, that's the maximum damage you can do to that part of the bone/dagger. It's completely separated. 100%. This was my point.</p><p></p><p>And let's do connect them properly. A severed finger's damage can be healed by a spell. But it can only me re-attached to the finger by a regeneration spell. An object isn't as valuable as flesh, so that's why the make whole spell is only level 2 and not on par with regeneration. Mending can repair damage to an object, but a severed object is beyond it's function. If the object was severed without reducing it's hp to zero, for RP/flavor, I'm absolutely cool with mending repairing that, because that doesn't break any other rules, and evokes the Rule of Cool home rule. If it is broken because of a successful sunder and it's hp's are reduced to zero. No.</p><p></p><p>Destroyed object's can't be repaired. That includes mending. Mending repairs. Pg. 166</p><p><em>"Damaged (but not destroyed) objects can be repaired with the Craft skill (see page 70).</em>"</p><p>If it's destroyed, you can melt it down and make a new one. The weapon itself is ruined beyond repair.</p><p></p><p>Dragon magazine, I've never read it. So is that there that you quoted for a mending skill? or the spell? What does the spell there say? It may be that the description there is only referring to the skill with regards to pottery and glass, the spell still operates strictly as the spell describes.</p></blockquote><p></p>
[QUOTE="smuckenfart, post: 8944925, member: 7040256"] [LIST=1] [*][HEADING=1]opening/space[/HEADING] [*][countable] break (in something) a space or an opening between two or more things [/LIST] Find the various definitions from multiple sources, American English, English English, and list them together for the common denominators: A gap OR a space OR an opening, and then apply it to the object in question for the best suited operative word. Completely removed is not a space, it's a broken off piece separated from the original. A crack or a fissure is a space. It's called a break. You think holding the pieces close together constitutes a space? The synonyms for a break, none of them imply separated in two. Why is that? Because the space or gap or opening are not intended for objects to mean completely separated from its whole. A space between the words, makes sense. An opening in traffic makes sense. Separate that traffic enough and there is no longer an opening, it ceases to be traffic as the cars behind and the cars in front are no longer close enough together. Separate that dagger enough, and that gap becomes a separation, no longer connected. You proposed that one inch is one inch is one inch, because size is the base foundation for people's argument for the slender dagger, and I was demonstrating that you're only saying that because it's "just a dagger", change the topic and "just one inch" changes its tune if you were to cut your finger right off. So, it's [B]not[/B] about the size, it's because to your minds, it's just a dagger and it's just one inch. How about that small rod in your piston when you're cruising down the road doing 85 on your motorcycle? I bet if that snapped in two you're be mighty concerned, and that's less than one inch. A tear, is the language used to describe damage to a soft object, like clothing. A break, is the language used to describe damage to a hard object, like a shield. A wound, is the language used to describe damage to a living being. See my point? In each category there are words used to describe damage to [B]varying degrees[/B]. A rip works with cloth, a cut works with flesh, and a crack works with a shield. You can add "small" to each of those descriptors, and no one will question if it is a small amount of damage. Word choice matters. Put the slender dagger and the finger beside each other with their respective damage description words. They are both the same size thickness. A dagger is much harder, duh, so it can withstand much more damage before it's "damaged". Now apply pressure to both, the finger will crack first, the dagger at a much higher threshold. The first crack, in both bone and metal, is a hairline fracture. That's small. Keep applying pressure, that fracture snaps larger and becomes a fissure. All the way across! but still attached at some point, one side of the bone, or perhaps the back side of the blade. You can bend it, wiggle it, but it's still attached. That's not so small anymore, it's medium. Break it right off, that's the maximum damage you can do to that part of the bone/dagger. It's completely separated. 100%. This was my point. And let's do connect them properly. A severed finger's damage can be healed by a spell. But it can only me re-attached to the finger by a regeneration spell. An object isn't as valuable as flesh, so that's why the make whole spell is only level 2 and not on par with regeneration. Mending can repair damage to an object, but a severed object is beyond it's function. If the object was severed without reducing it's hp to zero, for RP/flavor, I'm absolutely cool with mending repairing that, because that doesn't break any other rules, and evokes the Rule of Cool home rule. If it is broken because of a successful sunder and it's hp's are reduced to zero. No. Destroyed object's can't be repaired. That includes mending. Mending repairs. Pg. 166 [I]"Damaged (but not destroyed) objects can be repaired with the Craft skill (see page 70).[/I]" If it's destroyed, you can melt it down and make a new one. The weapon itself is ruined beyond repair. Dragon magazine, I've never read it. So is that there that you quoted for a mending skill? or the spell? What does the spell there say? It may be that the description there is only referring to the skill with regards to pottery and glass, the spell still operates strictly as the spell describes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules as Law vs. Rules as Guidelines
Top