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General Tabletop Discussion
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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="MNblockhead" data-source="post: 8948969" data-attributes="member: 6796661"><p>Man, I thought I was over the top with rules lawyering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> </p><p></p><p>In my first 5e campaign, at low levels the party was on a ship and Sahuagin attacked. While some boarded the ship to attack, others stayed under water drilling holes into the hull. The wizard was running around below decks casting mending to close up the holes and stop the leaks while other party members were helping the crew fight the Sahuagin boarding the ship. Since the holes were nowhere near a foot in diameter, I let them do it. That seems legal per RAW, although I didn't pause the game to research how thick a medieval ship's hull is. In any event, it made for a cool encounter that made a low-level wizard very important. </p><p></p><p>But if I'm allowing the mending of a ship's hull, I really don't have a problem of letting a wizard use it to put together a cut rope. Even if a 10' rope was cut into 10 foot pieced, I'd let the wizard cantrip it back to its original 10' length (using 10 actions to do so), so long as all pieces were from the same original piece of rope. Video illustration:</p><p></p><p>[MEDIA=youtube]id=7rOMD9yz_IQ;list=PLSMETuURtTXBIBTJzA7p9v_2RO_O2BXIs[/MEDIA]</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8948969, member: 6796661"] Man, I thought I was over the top with rules lawyering. :-) In my first 5e campaign, at low levels the party was on a ship and Sahuagin attacked. While some boarded the ship to attack, others stayed under water drilling holes into the hull. The wizard was running around below decks casting mending to close up the holes and stop the leaks while other party members were helping the crew fight the Sahuagin boarding the ship. Since the holes were nowhere near a foot in diameter, I let them do it. That seems legal per RAW, although I didn't pause the game to research how thick a medieval ship's hull is. In any event, it made for a cool encounter that made a low-level wizard very important. But if I'm allowing the mending of a ship's hull, I really don't have a problem of letting a wizard use it to put together a cut rope. Even if a 10' rope was cut into 10 foot pieced, I'd let the wizard cantrip it back to its original 10' length (using 10 actions to do so), so long as all pieces were from the same original piece of rope. Video illustration: [MEDIA=youtube]id=7rOMD9yz_IQ;list=PLSMETuURtTXBIBTJzA7p9v_2RO_O2BXIs[/MEDIA] [/QUOTE]
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