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General Tabletop Discussion
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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="clearstream" data-source="post: 8956808" data-attributes="member: 71699"><p>I think freeform gaming still has one or two kinds of rules.</p><p></p><p>Firstly, and always, it has all the exogenous rules the group brings with them into their circle of play. Such as who decides, when an outcome is in doubt. These form a basis for rulings, even if they are not written down. One could argue that this basis is one of norms or dispositions, rather than statable axioms. Whether or not that is true, it rests upon a presupposition that rules must be "statable axioms" or something of that ilk. Must they be? An additional, and difficult to sustain, presupposition about consistency may also come into play here. (See the quaddition versus addition argument.)</p><p></p><p>Secondly, much gaming called freeform uses ultra-lightweight rulesets. "<em>Messerspiel</em>" inspired by BitD, is one example. Players also tend to develop a character sheet over time, incorporating elements that imply rules. (Such as "Jo Freeform can set burnable stuff alight with a thought.")</p></blockquote><p></p>
[QUOTE="clearstream, post: 8956808, member: 71699"] I think freeform gaming still has one or two kinds of rules. Firstly, and always, it has all the exogenous rules the group brings with them into their circle of play. Such as who decides, when an outcome is in doubt. These form a basis for rulings, even if they are not written down. One could argue that this basis is one of norms or dispositions, rather than statable axioms. Whether or not that is true, it rests upon a presupposition that rules must be "statable axioms" or something of that ilk. Must they be? An additional, and difficult to sustain, presupposition about consistency may also come into play here. (See the quaddition versus addition argument.) Secondly, much gaming called freeform uses ultra-lightweight rulesets. "[I]Messerspiel[/I]" inspired by BitD, is one example. Players also tend to develop a character sheet over time, incorporating elements that imply rules. (Such as "Jo Freeform can set burnable stuff alight with a thought.") [/QUOTE]
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