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General Tabletop Discussion
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Rules as Law vs. Rules as Guidelines
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<blockquote data-quote="Lanefan" data-source="post: 8970370" data-attributes="member: 29398"><p>I've had players suggest changes (and even, occasionally, changes that don't benefit their characters!) and as a player I've suggested many a change myself (and, for my own game, gone ahead and made them).</p><p></p><p>But in the end the DM still has the final say. That said, unless something shows up as broken I try not to make major rule changes in mid-campaign unless the original rule has not yet affected play*; I save them all up and do them between campaigns.</p><p></p><p>I'll add things in mid-flight, though. New spells, new items, even a whole new class once (discovered in-game and literally brought to my world by a PC adventuring party).</p><p></p><p>* - an example: as no character in my game can yet cast 7th-level spells or higher, I'm more or less free to mess with any such spells that haven't been encountered in play either through use from a scroll or through being cast by the opposition.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8970370, member: 29398"] I've had players suggest changes (and even, occasionally, changes that don't benefit their characters!) and as a player I've suggested many a change myself (and, for my own game, gone ahead and made them). But in the end the DM still has the final say. That said, unless something shows up as broken I try not to make major rule changes in mid-campaign unless the original rule has not yet affected play*; I save them all up and do them between campaigns. I'll add things in mid-flight, though. New spells, new items, even a whole new class once (discovered in-game and literally brought to my world by a PC adventuring party). * - an example: as no character in my game can yet cast 7th-level spells or higher, I'm more or less free to mess with any such spells that haven't been encountered in play either through use from a scroll or through being cast by the opposition. [/QUOTE]
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