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<blockquote data-quote="TerraDave" data-source="post: 4233168" data-attributes="member: 22260"><p>Play 4E, starting with Keep on the Shadowfell....</p><p></p><p>Being in a simlar situation (iregular play), I:</p><p></p><p>-pushed things onto the players. i.e. its there charecters, they should know how things work. </p><p></p><p>-tried to anticpate problems (this opponent is incorporal...this one has a gaze attack.. how does that work?) in advance.</p><p></p><p>But I was not 100% happy about it. </p><p></p><p>I am hoping 4E will be easier. The basic rules are simpler, with the twists coming on the "exceptions", basically the various options for monsters and pcs. If players can keep track of what they can do (and powers do seem easier to deal with then spells), and most of the info on opponents is laid out for me, and those opponents are simpler. Then it should be easier to be the master of the rules (and not mastered by them).</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4233168, member: 22260"] Play 4E, starting with Keep on the Shadowfell.... Being in a simlar situation (iregular play), I: -pushed things onto the players. i.e. its there charecters, they should know how things work. -tried to anticpate problems (this opponent is incorporal...this one has a gaze attack.. how does that work?) in advance. But I was not 100% happy about it. I am hoping 4E will be easier. The basic rules are simpler, with the twists coming on the "exceptions", basically the various options for monsters and pcs. If players can keep track of what they can do (and powers do seem easier to deal with then spells), and most of the info on opponents is laid out for me, and those opponents are simpler. Then it should be easier to be the master of the rules (and not mastered by them). [/QUOTE]
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