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<blockquote data-quote="Jer" data-source="post: 3745984" data-attributes="member: 19857"><p>Character roles are a formalization of the way the game has worked since I first started playing, so other than there being an explicit design goal of slotting certain classes into certain roles and making sure all classes are good at their designated role, I don't see that being an earthshaking change.</p><p></p><p>The changes to monster and encounter design balance will make 4e feel less than 3e, I think, given the things Mike Mearls has said in various places.  A higher bad guy to PC ratio, if nothing else.  That hearkens back to earlier editions, though, so it will probably feel kind of familiar to those of us who started before 3e.</p><p></p><p>But per encounter balance changes the game fundamentally in ways that 2e -> 3e didn't do.  I expect that to be the most cited reason people refuse to upgrade and stick with 3.5e.  That is a pretty radical change.  Some of us have been suggesting something like it for the last 20 years or so (people have been asking to get rid of "Vancian Magic" for as long as I've been playing the game, for example), but it's still a radical change.</p><p></p><p>Personally, I'm glad to see that they're trying out new rules systems in places like Book of 9 Swords instead of making a big "reveal" in the new edition -- that's how it SHOULD work.  The game should grow a bit organically over the years, and then get pruned back to the systems that work.  I know that's not what has happened with any edition shift prior to this one, but it really is how it should work.</p></blockquote><p></p>
[QUOTE="Jer, post: 3745984, member: 19857"] Character roles are a formalization of the way the game has worked since I first started playing, so other than there being an explicit design goal of slotting certain classes into certain roles and making sure all classes are good at their designated role, I don't see that being an earthshaking change. The changes to monster and encounter design balance will make 4e feel less than 3e, I think, given the things Mike Mearls has said in various places. A higher bad guy to PC ratio, if nothing else. That hearkens back to earlier editions, though, so it will probably feel kind of familiar to those of us who started before 3e. But per encounter balance changes the game fundamentally in ways that 2e -> 3e didn't do. I expect that to be the most cited reason people refuse to upgrade and stick with 3.5e. That is a pretty radical change. Some of us have been suggesting something like it for the last 20 years or so (people have been asking to get rid of "Vancian Magic" for as long as I've been playing the game, for example), but it's still a radical change. Personally, I'm glad to see that they're trying out new rules systems in places like Book of 9 Swords instead of making a big "reveal" in the new edition -- that's how it SHOULD work. The game should grow a bit organically over the years, and then get pruned back to the systems that work. I know that's not what has happened with any edition shift prior to this one, but it really is how it should work. [/QUOTE]
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