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<blockquote data-quote="Blue" data-source="post: 5658038" data-attributes="member: 20564"><p>Correct, more than ongoing damage of the same type (or untyped) doesn't stack. Yeah, it feels a bit off, it's an escape valve to prevent game balance craziness.</p><p></p><p></p><p></p><p>Current, this would work (barring what another poster mentioned abotu they barbarian was immobilized when grabbed). Used forced movement to put foes in and out of zones works, and is so effective that that charop folks even have a name for it.</p><p></p><p>However, with the recent wizard redo, there's been some word around that they are thinking of changing the rules so a zone only applies damage once per turn or once per round. This isn't the rule yet.</p><p></p><p></p><p></p><p>Classic use of a mark. Preventing OA (or punished them for doing so) against allies is meat and potatoes of a mark, one of the most common uses.</p><p></p><p>BTW, you mention if since the foe couldn't attack the knight the mark doesn't count. Mark isn't about choice - a fighter could mark a foe, and a a different PC could dominate that foe and force it to attack another monster. The attack would be at -2 since it's marked an not attacking the fighter, poor for the players, but the fighter then could use their combat challenge if available to attack the monster.</p></blockquote><p></p>
[QUOTE="Blue, post: 5658038, member: 20564"] Correct, more than ongoing damage of the same type (or untyped) doesn't stack. Yeah, it feels a bit off, it's an escape valve to prevent game balance craziness. Current, this would work (barring what another poster mentioned abotu they barbarian was immobilized when grabbed). Used forced movement to put foes in and out of zones works, and is so effective that that charop folks even have a name for it. However, with the recent wizard redo, there's been some word around that they are thinking of changing the rules so a zone only applies damage once per turn or once per round. This isn't the rule yet. Classic use of a mark. Preventing OA (or punished them for doing so) against allies is meat and potatoes of a mark, one of the most common uses. BTW, you mention if since the foe couldn't attack the knight the mark doesn't count. Mark isn't about choice - a fighter could mark a foe, and a a different PC could dominate that foe and force it to attack another monster. The attack would be at -2 since it's marked an not attacking the fighter, poor for the players, but the fighter then could use their combat challenge if available to attack the monster. [/QUOTE]
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