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General Tabletop Discussion
*Pathfinder & Starfinder
Rules clarification - bonus stacking
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<blockquote data-quote="Nonlethal Force" data-source="post: 3089343" data-attributes="member: 35788"><p>There are a few other loose ends that should be stated - although it is admittedly a bit on the obvious side:</p><p></p><p>You can have an enhancement bonus to STR and and enhancement bonus to a weapon which seem like they are stacking for the purposes of your (non-finessed) melee attacks. After all, the enhancement to STR increases your STR mod which gets added to your BAB and your enhancement bonus to the weapon gets added to the BAB. But, this is acceptable because it isn't two enhancements to BAB, one enhancement is enhancing STR while the other enhancement is enhancing your weapon.</p><p></p><p>Also, the "Tomes Stacking" thing is a common houserule since economically a +2 Tome and a later +3 Tome is equivalent in gold to a +5 Tome. However, if you allow this houserule be prepared for your players to buy +1 (or +2) Tomes and stack them until they get a cumulative +5, because that would be the intelligent way to do it. That isn't going to break your game ... but in a game where the players stats are high already (say from a 32 point buy or higher - or some method that results in a 32 point buy or higher) it will effectively make the characters seem like they are a higher level than the game rules expect. To give a quick example, The game expects most 1st level melee experts to have an attack range of between +3 and +5. [+1 BAB and anywhere between +2 to +4 for the STR score, depending on power level] Likewise, the game expects that range to be between +4 and +6 [+2 BAB and the same scores as before. Thrown in a +1 for MWK if you want to be technical] However, the difference in the number is reflected primarily by the BAB increase which for melee characters is +1. Thus, any adjustment to STR makes them feel in combat as though they are a bit higher than they actually are. Now the game assumes that by the time a character can afford a +4 or +5 Tome that they should have that power. But the game does not assume that when a character can afford the +2 Tome that they will have it, because it isn't always a wise economic move. Allowing them to stack won't break your game, but it will increase the power level of the characters mid-game.</p><p></p><p>Also, be careful about being too literal with the process of creating magic items. Worrying about things like timing of spells is often more trouble than its worth. I've found that in item creation I read what spells are necessary, find out if the person (or people) crafting the item are capable of casting them, and then just roll to see if they were successful. The reason I don't get into too much detail is because much of magic item creation is merely guidelines. Magic item pricing are guidelines. Even the rules can get a bit wonky in some cases if you take them too literal. Same with the process of creating items. Sure, you've gotta make sure that the prerequisites for making the item are met by those involved. But don't worry about taking it too literal. Take it to where it is still fun, but if you start pulling out your hair you've gone too far!</p><p></p><p>Hope this helps. Hope you are still having fun learning the rules.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3089343, member: 35788"] There are a few other loose ends that should be stated - although it is admittedly a bit on the obvious side: You can have an enhancement bonus to STR and and enhancement bonus to a weapon which seem like they are stacking for the purposes of your (non-finessed) melee attacks. After all, the enhancement to STR increases your STR mod which gets added to your BAB and your enhancement bonus to the weapon gets added to the BAB. But, this is acceptable because it isn't two enhancements to BAB, one enhancement is enhancing STR while the other enhancement is enhancing your weapon. Also, the "Tomes Stacking" thing is a common houserule since economically a +2 Tome and a later +3 Tome is equivalent in gold to a +5 Tome. However, if you allow this houserule be prepared for your players to buy +1 (or +2) Tomes and stack them until they get a cumulative +5, because that would be the intelligent way to do it. That isn't going to break your game ... but in a game where the players stats are high already (say from a 32 point buy or higher - or some method that results in a 32 point buy or higher) it will effectively make the characters seem like they are a higher level than the game rules expect. To give a quick example, The game expects most 1st level melee experts to have an attack range of between +3 and +5. [+1 BAB and anywhere between +2 to +4 for the STR score, depending on power level] Likewise, the game expects that range to be between +4 and +6 [+2 BAB and the same scores as before. Thrown in a +1 for MWK if you want to be technical] However, the difference in the number is reflected primarily by the BAB increase which for melee characters is +1. Thus, any adjustment to STR makes them feel in combat as though they are a bit higher than they actually are. Now the game assumes that by the time a character can afford a +4 or +5 Tome that they should have that power. But the game does not assume that when a character can afford the +2 Tome that they will have it, because it isn't always a wise economic move. Allowing them to stack won't break your game, but it will increase the power level of the characters mid-game. Also, be careful about being too literal with the process of creating magic items. Worrying about things like timing of spells is often more trouble than its worth. I've found that in item creation I read what spells are necessary, find out if the person (or people) crafting the item are capable of casting them, and then just roll to see if they were successful. The reason I don't get into too much detail is because much of magic item creation is merely guidelines. Magic item pricing are guidelines. Even the rules can get a bit wonky in some cases if you take them too literal. Same with the process of creating items. Sure, you've gotta make sure that the prerequisites for making the item are met by those involved. But don't worry about taking it too literal. Take it to where it is still fun, but if you start pulling out your hair you've gone too far! Hope this helps. Hope you are still having fun learning the rules. [/QUOTE]
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