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Rules Clarification for Permanency
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3832811" data-attributes="member: 20805"><p>The '12 effects per character' is in the initial portion on making magic items {I too don't have my book with me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>Basically this is EoM's answer to the RAW magic slot system. Instead of saying you can only have 2 rings, 1 hat, etc.. you can have 12 active items or spells. The 13th item or spell applied simply does not work.</p><p></p><p>..of course, this means permanent spells of items, not temporary effects... so no dodging the bullet of a BBEG spell by maxing out items <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This opens up the idea of what magic items can be without creating a mess of accounting which item is what kind of slot.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3832811, member: 20805"] The '12 effects per character' is in the initial portion on making magic items {I too don't have my book with me :) } Basically this is EoM's answer to the RAW magic slot system. Instead of saying you can only have 2 rings, 1 hat, etc.. you can have 12 active items or spells. The 13th item or spell applied simply does not work. ..of course, this means permanent spells of items, not temporary effects... so no dodging the bullet of a BBEG spell by maxing out items :) This opens up the idea of what magic items can be without creating a mess of accounting which item is what kind of slot. [/QUOTE]
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