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<blockquote data-quote="lvl20dm" data-source="post: 4125021" data-attributes="member: 32150"><p>Part of me wishes I had never read that livejournal entry. I like the rules clarifications and so forth, and I know that we are seeing people play a version of the game that is not finalized and so on, but I found many of the comments coming from <em>former designers</em> to be amazingly uninciteful. How on earth could one look at the Cleric and thinking he is worse at healing than the Paladin. His heal is a minor action, it heals more, and he can do it 2 times <em>every encounter</em> all day long until a given target's healing surges are used up. The Paladin can do it 3x per day and it only heals the normal surge value. A 1st level cleric can heal a high level fighter for more hp than a low level fighter - but who cares! The high level fighter has more hp - the heals are meant to cover a certain amount of total hp. How is it any stranger in 3rd edition to have a cure moderate wounds bring a 1st level character from -5 to full hp, and bring a 20th level character from -5 to barely alive. Is the 20th level character harder to heal? Does he resist healing?</p><p></p><p>And how on earth does the event of monsters running from an adjacent room to join a fight feel like an MMO? Hasn't this happened in every edition of D&D ever? Some of these complaints were trying to draw parallels to other systems - stretching it do so - and then claiming that such a parallel meant the game was bad.</p><p></p><p>This playtest runs completely counter to what I have experienced the past 3 weeks with my gaming group. I ran one big fight with a mess of Kobolds and an acid pit (and balconies and so on) to get a handle on the rules. It was generally felt that it was probably the best 1st level fight we'd had with D&D (Iron Heroes was also great for cinematic low level battles). The next week we mixed the characters up so people could try different classes and I tried to put together 4 "typical" fights that were at the appropriate challenge level for the party with the fight at the end on the more difficult side. This worked out great. Last night I ran the group up against a White Dragon (using the stats from the DDXP and adjusting his HP to where I believe they should be at around 290). This was an intense battle that ended with everyone having used their action point and their daily powers and with the paladin and fighter unconscious. We have been playing a cobbled together version of 4e for 3 weeks and have been having lots of fun; though we couldn't really RP or follow much of a story, etc. this felt like D&D to me - even if everyone had something interesting to do every round.</p></blockquote><p></p>
[QUOTE="lvl20dm, post: 4125021, member: 32150"] Part of me wishes I had never read that livejournal entry. I like the rules clarifications and so forth, and I know that we are seeing people play a version of the game that is not finalized and so on, but I found many of the comments coming from [I]former designers[/I] to be amazingly uninciteful. How on earth could one look at the Cleric and thinking he is worse at healing than the Paladin. His heal is a minor action, it heals more, and he can do it 2 times [I]every encounter[/I] all day long until a given target's healing surges are used up. The Paladin can do it 3x per day and it only heals the normal surge value. A 1st level cleric can heal a high level fighter for more hp than a low level fighter - but who cares! The high level fighter has more hp - the heals are meant to cover a certain amount of total hp. How is it any stranger in 3rd edition to have a cure moderate wounds bring a 1st level character from -5 to full hp, and bring a 20th level character from -5 to barely alive. Is the 20th level character harder to heal? Does he resist healing? And how on earth does the event of monsters running from an adjacent room to join a fight feel like an MMO? Hasn't this happened in every edition of D&D ever? Some of these complaints were trying to draw parallels to other systems - stretching it do so - and then claiming that such a parallel meant the game was bad. This playtest runs completely counter to what I have experienced the past 3 weeks with my gaming group. I ran one big fight with a mess of Kobolds and an acid pit (and balconies and so on) to get a handle on the rules. It was generally felt that it was probably the best 1st level fight we'd had with D&D (Iron Heroes was also great for cinematic low level battles). The next week we mixed the characters up so people could try different classes and I tried to put together 4 "typical" fights that were at the appropriate challenge level for the party with the fight at the end on the more difficult side. This worked out great. Last night I ran the group up against a White Dragon (using the stats from the DDXP and adjusting his HP to where I believe they should be at around 290). This was an intense battle that ended with everyone having used their action point and their daily powers and with the paladin and fighter unconscious. We have been playing a cobbled together version of 4e for 3 weeks and have been having lots of fun; though we couldn't really RP or follow much of a story, etc. this felt like D&D to me - even if everyone had something interesting to do every round. [/QUOTE]
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