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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules Cleanup - Weapons and Implements, Bonuses and Plusses
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<blockquote data-quote="Destil" data-source="post: 5547385" data-attributes="member: 1980"><p><strong>Weapon, Armor & Implements charts</strong></p><p></p><p>New weapons:</p><p>Heavy Javlin - Military two handed throwing spear.</p><p>Angon - Superior one handed throwing spear. Replaces Tantalyr.</p><p>Dory - Superior one-handed reach spear. Replaces warspear.</p><p>Hawkeye - Superior two-handed throwing axe.</p><p></p><p>Other changes:</p><p>Gouge - 1d12 brutal 1</p><p></p><p><strong><u>Implements</u></strong></p><p>The staff is a two-handed implement, as are any two-handed weapons used as implements.</p><p>A focus allows you to add the enhancement bonus and critical damage dice of your implement to your weapon attacks. Ki foci, holy symbols, tomes and totems are all focuses, and are all worn in a character's focus slot.</p><p>All other implements are one-handed.</p><p></p><p><u>Implement Properties</u></p><p>Arcing: You gain a +1 bonus to attack rolls with close and area powers when you attack three or more targets.</p><p>Brutal X: You reroll any damage dice with an X or less until they come up higher than X.</p><p>Distant: You gain +2 to the range of ranged and area powers.</p><p>Energized: You gain a +2/+4/+6 bonus to damage rolls with powers that deal a specific type of damage.</p><p>Piercing: You ignore 5/10/15 points of resistance for all powers.</p><p>Guarded: You do not provoke attacks of opportunity with area or ranged attacks.</p><p>Empowered crit: You gain a 1d10/2d10/3d10 bonus to damage on a critical hit.</p><p>Imperiling: Targets take a -1 penalty to saving throws against your save ends powers.</p><p>Precise: You gain a +2 attack bonus vs. targets with cover or concealment and a -2 attack penalty to attacks against allies.</p></blockquote><p></p>
[QUOTE="Destil, post: 5547385, member: 1980"] [b]Weapon, Armor & Implements charts[/b] New weapons: Heavy Javlin - Military two handed throwing spear. Angon - Superior one handed throwing spear. Replaces Tantalyr. Dory - Superior one-handed reach spear. Replaces warspear. Hawkeye - Superior two-handed throwing axe. Other changes: Gouge - 1d12 brutal 1 [b][u]Implements[/u][/b][u][/u] The staff is a two-handed implement, as are any two-handed weapons used as implements. A focus allows you to add the enhancement bonus and critical damage dice of your implement to your weapon attacks. Ki foci, holy symbols, tomes and totems are all focuses, and are all worn in a character's focus slot. All other implements are one-handed. [U]Implement Properties[/U] Arcing: You gain a +1 bonus to attack rolls with close and area powers when you attack three or more targets. Brutal X: You reroll any damage dice with an X or less until they come up higher than X. Distant: You gain +2 to the range of ranged and area powers. Energized: You gain a +2/+4/+6 bonus to damage rolls with powers that deal a specific type of damage. Piercing: You ignore 5/10/15 points of resistance for all powers. Guarded: You do not provoke attacks of opportunity with area or ranged attacks. Empowered crit: You gain a 1d10/2d10/3d10 bonus to damage on a critical hit. Imperiling: Targets take a -1 penalty to saving throws against your save ends powers. Precise: You gain a +2 attack bonus vs. targets with cover or concealment and a -2 attack penalty to attacks against allies. [/QUOTE]
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Rules Cleanup - Weapons and Implements, Bonuses and Plusses
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