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Rules Cleanup - Weapons and Implements, Bonuses and Plusses
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<blockquote data-quote="Destil" data-source="post: 5547388" data-attributes="member: 1980"><p><strong>Magic Items</strong></p><p></p><p><span style="font-size: 15px">Weapons and Implements</span></p><p></p><p><u>Magic Weapon or Implement</u></p><p><strong>Type:</strong> Any</p><p><strong>Rarity:</strong> Common</p><p><strong>Level:</strong> 2: +1; 5: +2; 8: +3; 12: +4; 15: +5; 18: +6; 22: +7; 25: +8; 28: +9</p><p><strong>Critical:</strong> 1d6 per plus.</p><p></p><p><u>Vicious Weapon or Implement</u></p><p><strong>Type:</strong> Any</p><p><strong>Rarity:</strong> Common</p><p><strong>Level:</strong> 3: +1; 6: +2; 9: +3; 13: +4; 16: +5; 19: +6; 23: +7; 26: +8; 29: +9</p><p><strong>Critical:</strong> 1d12 per plus.</p><p></p><p><u>Lesser Energy Weapon or Implement</u></p><p>A lesser energy item is one of the following enhancements and energy types: Smoldering (fire), Frost (cold), Reverberating (thunder), Static (lightning), Shimmering (radiant), Momentum (force), Dark (necrotic), Verminous (poison), Focused (psychic) or Caustic (acid).</p><p><strong>Type:</strong> Any</p><p><strong>Rarity:</strong> Common</p><p><strong>Level: </strong>4: +1; 7: +2; 10: +3; 14: +4; 17: +5; 20: +6; 24: +7; 27: +8; 30: +9</p><p><strong>Critical:</strong> 1d6 energy damage per plus.</p><p><strong>Property:</strong> Your attacks with this item ignore 5 points of resistance of the same energy type.</p><p><em> Level 13+:</em> Your attacks with this item ignore 10 points of resistance of the same energy type.</p><p><em> Level 23+:</em> Your attacks with this item ignore 15 points of resistance of the same energy type.</p><p><strong>Property:</strong> Your gain resist 5 against this item's energy type while wielding it.</p><p><em> Level 13+:</em> Your gain resist 10 against this item's energy type while wielding it.</p><p><em> Level 23+:</em> Your gain resist 15 against this item's energy type while wielding it.</p><p></p><p><u>Greater Energy Weapon or Implement</u></p><p>All greater energy items have the following properties and power, and specific powers or properties based on the exact enhancement.</p><p><strong>Type:</strong> Any</p><p><strong>Rarity:</strong> Uncommon</p><p><strong>Level: </strong>4: +1; 7: +2; 10: +3; 14: +4; 17: +5; 20: +6; 24: +7; 27: +8; 30: +9</p><p><strong>Critical:</strong> 1d6 energy damage per plus.</p><p><strong>Power</strong></p><p><span style="color: Green">At Will ✦ Free Action</span></p><p><strong>Trigger:</strong> You hit with an attack.</p><p><strong>Effect:</strong> You deal 1d6 energy damage to one target of the triggering attack, no bonuses apply to this damage roll.</p><p>Level 14+: Increase damage to 1d10.</p><p>Level 24+: Increase damage to 2d8.</p><p>Special: You can only use this power once per round.</p><ul> <li data-xf-list-type="ul">Flaming (fire)<br /> <strong>Critical:</strong> 1d10 fire damage per plus and ongoing 5 fire damage (save ends). At level 14 this increases to ongoing 10 fire damage, at level 24 this increases to ongoing 15 fire damage.<br /> <strong>Power</strong><br /> Flaming Burst<br /> Daily ✦ No Action<br /> <strong>Trigger:</strong> You score a critical hit.<br /> <strong>Effect:</strong> Double the damage dealt by this item's at will power for five minutes or until the wielder's next short rest.<br /> </li> <li data-xf-list-type="ul">Icy (cold)<br /> <strong>Property:</strong> The at-will power of this item also slows the target (save ends) when triggered by hitting with a daily attack power. If the attack already slows the target takes a -2 item penalty to saving throws against the slow effect.<br /> <strong>Power</strong><br /> Ice Slick<br /> Encounter ✦ Immediate Interrupt<br /> <strong>Range:</strong> Close Burst 5<br /> <strong>Trigger:</strong> A creature within range moves.<br /> <strong>Target:</strong> The triggering creature.<br /> <strong>Effect:</strong> You knock the target prone and slide them one square.<br /> </li> <li data-xf-list-type="ul">Shocking (Lightning)<br /> Daze<br /> </li> <li data-xf-list-type="ul">Thundering (thunder)<br /> Push & Prone<br /> </li> <li data-xf-list-type="ul">Brilliant (radiant)<br /> Blind?<br /> </li> <li data-xf-list-type="ul">Forceful (force)<br /> <strong>Critical:</strong> +2d4 force damage per plus and you slide the target one square.<br /> <strong>Property:</strong> You gain a +1 item bonus to any push, pull or slide while wielding this item.<br /> <strong>Property:</strong> When you use the at will power of this item, the triggering attack deals full damage to insubstantial targets.<br /> </li> <li data-xf-list-type="ul">Necrotic - Life Draining<br /> Extra Damage + Gain Temp HP<br /> </li> <li data-xf-list-type="ul">Poison - Poisonous<br /> Ongoing damage + weaken<br /> </li> <li data-xf-list-type="ul">Psychic<br /> Something other than an attack penalty<br /> </li> <li data-xf-list-type="ul">Acidic (acid)<br /> <strong>Critical:</strong> Ongoing 10 acid (+1 +2), Ongoing 15 Acid (+3 4) Ongoing 20 Acid (+5 +6) Ongoing 25 Acid (+7 +8) Ongoing 30 Acid (+9)<br /> <strong>Property:</strong> Creatures suffer a -2 item penalty to saving throws against ongoing damage caused by powers you use while wielding this weapon.<br /> <strong>Power</strong><br /> Reactive Residue<br /> Daily No Action<br /> Trigger: A creature saves vs. ongoing damage caused by this item.<br /> Effect: The target takes 2d6 acid damage per tier.</li> </ul><p></p><p>Lightning 2? Rare?</p><p><strong>Property: When you use an encounter or daily power that allows you to move or shift while wielding this item you can move through opponent's spaces, the first time you enter an opponents space each turn you deal lightning damage to them equal to the damage dealt by this item's at will power. If you end your turn in an opponents space you fall prone.</strong></p><p><strong>Property: You gain a +2 item bonus to defenses against opportunity attacks while wielding this item.</strong></p><p></p><p>Rare</p><p>Sunblade</p><p>Any light blade, heavy blade or axe</p><p>Power (at will, free action): All damage dealt by this weapon is radiant damage in addition to any other damage types, and any attack power you use gains the radiant keyword. Another free action switches this back.</p><p>Property: Any one handed sunblade gains the off hand property.</p><p>Property: Increase all damage dice of this weapon by one step, reduce any brutal values by half.</p><p>Power (at will): Energized Radiant.</p><p></p><p>Focus of the Stars</p><p>Any holy symbol, ki focus, tome or rod</p><p>Power (at will, free action): All damage dealt by this implement is radiant damage in addition to any other damage types, and any attack power you use gains the radiant keyword. Another free action switches this back.</p><p>Property: Gain an item bonus to religion and arcana checks equal to the item's enhancement bonus.</p><p>Power (minor at will): </p><p>Power (daily free):</p></blockquote><p></p>
[QUOTE="Destil, post: 5547388, member: 1980"] [b]Magic Items[/b] [SIZE="4"]Weapons and Implements[/SIZE] [U]Magic Weapon or Implement[/U] [B]Type:[/B] Any [B]Rarity:[/B] Common [B]Level:[/b] 2: +1; 5: +2; 8: +3; 12: +4; 15: +5; 18: +6; 22: +7; 25: +8; 28: +9 [B]Critical:[/B] 1d6 per plus. [U]Vicious Weapon or Implement[/U] [B]Type:[/B] Any [B]Rarity:[/B] Common [B]Level:[/b] 3: +1; 6: +2; 9: +3; 13: +4; 16: +5; 19: +6; 23: +7; 26: +8; 29: +9 [B]Critical:[/B] 1d12 per plus. [U]Lesser Energy Weapon or Implement[/U] A lesser energy item is one of the following enhancements and energy types: Smoldering (fire), Frost (cold), Reverberating (thunder), Static (lightning), Shimmering (radiant), Momentum (force), Dark (necrotic), Verminous (poison), Focused (psychic) or Caustic (acid). [B]Type:[/B] Any [B]Rarity:[/B] Common [B]Level: [/b]4: +1; 7: +2; 10: +3; 14: +4; 17: +5; 20: +6; 24: +7; 27: +8; 30: +9 [B]Critical:[/B] 1d6 energy damage per plus. [B]Property:[/B] Your attacks with this item ignore 5 points of resistance of the same energy type. [I] Level 13+:[/I] Your attacks with this item ignore 10 points of resistance of the same energy type. [I] Level 23+:[/I] Your attacks with this item ignore 15 points of resistance of the same energy type. [B]Property:[/B] Your gain resist 5 against this item's energy type while wielding it. [I] Level 13+:[/I] Your gain resist 10 against this item's energy type while wielding it. [I] Level 23+:[/I] Your gain resist 15 against this item's energy type while wielding it. [U]Greater Energy Weapon or Implement[/U] All greater energy items have the following properties and power, and specific powers or properties based on the exact enhancement. [B]Type:[/B] Any [B]Rarity:[/B] Uncommon [B]Level: [/b]4: +1; 7: +2; 10: +3; 14: +4; 17: +5; 20: +6; 24: +7; 27: +8; 30: +9 [B]Critical:[/B] 1d6 energy damage per plus. [B]Power[/B] [COLOR="Green"]At Will ✦ Free Action[/COLOR] [B]Trigger:[/B] You hit with an attack. [B]Effect:[/B] You deal 1d6 energy damage to one target of the triggering attack, no bonuses apply to this damage roll. Level 14+: Increase damage to 1d10. Level 24+: Increase damage to 2d8. Special: You can only use this power once per round. [LIST] [*]Flaming (fire) [B]Critical:[/B] 1d10 fire damage per plus and ongoing 5 fire damage (save ends). At level 14 this increases to ongoing 10 fire damage, at level 24 this increases to ongoing 15 fire damage. [B]Power[/b] Flaming Burst Daily ✦ No Action [B]Trigger:[/B] You score a critical hit. [B]Effect:[/B] Double the damage dealt by this item's at will power for five minutes or until the wielder's next short rest. [*]Icy (cold) [b]Property:[/b] The at-will power of this item also slows the target (save ends) when triggered by hitting with a daily attack power. If the attack already slows the target takes a -2 item penalty to saving throws against the slow effect. [b]Power[/b] Ice Slick Encounter ✦ Immediate Interrupt [B]Range:[/B] Close Burst 5 [B]Trigger:[/B] A creature within range moves. [B]Target:[/B] The triggering creature. [B]Effect:[/B] You knock the target prone and slide them one square. [*]Shocking (Lightning) Daze [*]Thundering (thunder) Push & Prone [*]Brilliant (radiant) Blind? [*]Forceful (force) [B]Critical:[/B] +2d4 force damage per plus and you slide the target one square. [B]Property:[/B] You gain a +1 item bonus to any push, pull or slide while wielding this item. [B]Property:[/B] When you use the at will power of this item, the triggering attack deals full damage to insubstantial targets. [*]Necrotic - Life Draining Extra Damage + Gain Temp HP [*]Poison - Poisonous Ongoing damage + weaken [*]Psychic Something other than an attack penalty [*]Acidic (acid) [B]Critical:[/B] Ongoing 10 acid (+1 +2), Ongoing 15 Acid (+3 4) Ongoing 20 Acid (+5 +6) Ongoing 25 Acid (+7 +8) Ongoing 30 Acid (+9) [B]Property:[/B] Creatures suffer a -2 item penalty to saving throws against ongoing damage caused by powers you use while wielding this weapon. [B]Power[/B] Reactive Residue Daily No Action Trigger: A creature saves vs. ongoing damage caused by this item. Effect: The target takes 2d6 acid damage per tier. [/LIST] Lightning 2? Rare? [b]Property: When you use an encounter or daily power that allows you to move or shift while wielding this item you can move through opponent's spaces, the first time you enter an opponents space each turn you deal lightning damage to them equal to the damage dealt by this item's at will power. If you end your turn in an opponents space you fall prone.[/b] [b]Property: You gain a +2 item bonus to defenses against opportunity attacks while wielding this item.[/b] Rare Sunblade Any light blade, heavy blade or axe Power (at will, free action): All damage dealt by this weapon is radiant damage in addition to any other damage types, and any attack power you use gains the radiant keyword. Another free action switches this back. Property: Any one handed sunblade gains the off hand property. Property: Increase all damage dice of this weapon by one step, reduce any brutal values by half. Power (at will): Energized Radiant. Focus of the Stars Any holy symbol, ki focus, tome or rod Power (at will, free action): All damage dealt by this implement is radiant damage in addition to any other damage types, and any attack power you use gains the radiant keyword. Another free action switches this back. Property: Gain an item bonus to religion and arcana checks equal to the item's enhancement bonus. Power (minor at will): Power (daily free): [/QUOTE]
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