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General Tabletop Discussion
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[Rules] Condition, a little aid needed.
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<blockquote data-quote="Kerrick" data-source="post: 4398205" data-attributes="member: 4722"><p>I've been working on a 3.75(ish) revision; the monk is part of that.</p><p></p><p></p><p>Yeah, I know they're in there - you become fatigued or exhausted. Since those conditions (hunger and thirst) come up so seldom, I have no problem with assigning fatigued/exhausted to them (and it does make some sense); adding more conditions just makes more things to keep track of.</p><p></p><p></p><p>I'm thinking of doing something similar. I was batting around the idea of the "burst" weapon properties (the ones that currently do +1d10 damage) dealing +1d6 and a condition, like flaming burst setting the target on fire, or the shocking burst dazing the target for a couple rounds, but it might be a bit overpowered.</p><p></p><p></p><p>It should probably go Dazed, Staggered, Stunned - dazed is a condition that can be rendered with a 0-level spell. Although, dazed and staggered need to be revised since the former is "can't take any actions" and the latter is "can only take one move or standard action a round". Stunned is stupidly overpowered, especially compared to those two. I think I'd change them all to:</p><p></p><p>Dazed: The creature can take only a single move or standard action each round.</p><p></p><p>Staggered: The creature is unable to take any actions and suffers a -2 penalty to AC, but is not considered flat-footed.</p><p></p><p>Stunned: The creature is unable to take any actions and suffers a -4 penalty to AC. It has a 50% chance to drop anything held.</p><p></p><p>(I changed flat-footed to a flat -4 penalty to AC instead of "lose your Dex bonus", so that's the reason stunned is like it is.)</p><p></p><p></p><p>Oh, I know they are, and making them into progressions is a good idea - it helps clean things up and makes more sense. OTOH, you don't have to make everything a three-step progression - you're just adding a bunch of conditions that will rarely, if ever, come into play.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4398205, member: 4722"] I've been working on a 3.75(ish) revision; the monk is part of that. Yeah, I know they're in there - you become fatigued or exhausted. Since those conditions (hunger and thirst) come up so seldom, I have no problem with assigning fatigued/exhausted to them (and it does make some sense); adding more conditions just makes more things to keep track of. I'm thinking of doing something similar. I was batting around the idea of the "burst" weapon properties (the ones that currently do +1d10 damage) dealing +1d6 and a condition, like flaming burst setting the target on fire, or the shocking burst dazing the target for a couple rounds, but it might be a bit overpowered. It should probably go Dazed, Staggered, Stunned - dazed is a condition that can be rendered with a 0-level spell. Although, dazed and staggered need to be revised since the former is "can't take any actions" and the latter is "can only take one move or standard action a round". Stunned is stupidly overpowered, especially compared to those two. I think I'd change them all to: Dazed: The creature can take only a single move or standard action each round. Staggered: The creature is unable to take any actions and suffers a -2 penalty to AC, but is not considered flat-footed. Stunned: The creature is unable to take any actions and suffers a -4 penalty to AC. It has a 50% chance to drop anything held. (I changed flat-footed to a flat -4 penalty to AC instead of "lose your Dex bonus", so that's the reason stunned is like it is.) Oh, I know they are, and making them into progressions is a good idea - it helps clean things up and makes more sense. OTOH, you don't have to make everything a three-step progression - you're just adding a bunch of conditions that will rarely, if ever, come into play. [/QUOTE]
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[Rules] Condition, a little aid needed.
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