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Rules/Crunch of Eyros
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<blockquote data-quote="Rystil Arden" data-source="post: 2067190" data-attributes="member: 29014"><p>The clothing and dye with circumstance bonuses are a nice reflection of what we know of Eyrian fashion. </p><p></p><p>As for the crown, I'm fairly sure I said it ages the wearer, but I might have just said that it drains lifeforce; I had imagined it triples the aging process for the wearer, so a young-adult 15-year-old king who refuses to abdicate after a period of 15 years has been rendered Venerable, whereas he would otherwise have barely entered Middle Age. I also hadn't intended for it to have invocable powers on the wearer's behalf, as I figured Thanatos and the gnomes would want to keep themselves invaluable (the charm and suggestion aren't really so much of a problem as the Dominate, see below). That said, if we use the ability damage, emperors have to abdicate *very* quickly or risk becoming totally enfeebled. Also, the dominate power of the crown, which lasts 1 day/level (and the caster level would probably be rather high) would create a powerful force in and of itself in guaranteeing slavish servants to the emperor (assuming noone made their save, the emperor could effectively keep X enslaved servants, where X equals the item's caster level). For the flavour, if not the power, of Dominate, you could replace it with the weaker and perhaps more appropriate Command (I can see the emperor using the "Kneel" Command on unruly subjects). Also, for consistency change the Insight bonuses to skills into Competence bonuses to prevent them from stacking with bonuses from other magic items (which are Competence)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2067190, member: 29014"] The clothing and dye with circumstance bonuses are a nice reflection of what we know of Eyrian fashion. As for the crown, I'm fairly sure I said it ages the wearer, but I might have just said that it drains lifeforce; I had imagined it triples the aging process for the wearer, so a young-adult 15-year-old king who refuses to abdicate after a period of 15 years has been rendered Venerable, whereas he would otherwise have barely entered Middle Age. I also hadn't intended for it to have invocable powers on the wearer's behalf, as I figured Thanatos and the gnomes would want to keep themselves invaluable (the charm and suggestion aren't really so much of a problem as the Dominate, see below). That said, if we use the ability damage, emperors have to abdicate *very* quickly or risk becoming totally enfeebled. Also, the dominate power of the crown, which lasts 1 day/level (and the caster level would probably be rather high) would create a powerful force in and of itself in guaranteeing slavish servants to the emperor (assuming noone made their save, the emperor could effectively keep X enslaved servants, where X equals the item's caster level). For the flavour, if not the power, of Dominate, you could replace it with the weaker and perhaps more appropriate Command (I can see the emperor using the "Kneel" Command on unruly subjects). Also, for consistency change the Insight bonuses to skills into Competence bonuses to prevent them from stacking with bonuses from other magic items (which are Competence) [/QUOTE]
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