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Rules/Crunch of Eyros
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<blockquote data-quote="Rystil Arden" data-source="post: 2070946" data-attributes="member: 29014"><p>Half-Fiend does boost Int, it gives +4 Int in and of itself, and I would probably say that since Vil is going to break animal Int from that, and is thus fully sentient, he should probably receive Awakened Intelligence and then add the +4 for Half-Fiend, so something like 15 Int. I would go for 40 HD because those last few HD (after Gargantuan) aren't going to work well mechanically (they probably shouldn't increase his CR at all, but then, they have to be worth something, right?). Also, since 40 is significantly off-the-charts for the Half-Fiend template, I would probably switch his DR from the one given for Half-Fiend of 12 HD or up to DR 15/epic or DR 20/magic. Other than that, apply the Half-Fiend template wholesale (remember that now he can make claw attacks with those stubby arms) and give him the Elite Array for stats instead of all 10s and 11s (replacing the Int reduced automatically to 2 with an Int +0). Now that said, why am I not going to do it? Feats (14 of them). And skills (8+Int mod per HD).</p><p> </p><p>Oh: to clarify why the last few Hit Dice won't matter for CR, its because if a party can beat him up with 40 HD (and that's a *lot* of hit points), its not going to be that hard to take him with the extra 10 HD, since they won't really be adding any useful extra abilities. Vil will probably wind up being a CR 18 or 19 challenge.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2070946, member: 29014"] Half-Fiend does boost Int, it gives +4 Int in and of itself, and I would probably say that since Vil is going to break animal Int from that, and is thus fully sentient, he should probably receive Awakened Intelligence and then add the +4 for Half-Fiend, so something like 15 Int. I would go for 40 HD because those last few HD (after Gargantuan) aren't going to work well mechanically (they probably shouldn't increase his CR at all, but then, they have to be worth something, right?). Also, since 40 is significantly off-the-charts for the Half-Fiend template, I would probably switch his DR from the one given for Half-Fiend of 12 HD or up to DR 15/epic or DR 20/magic. Other than that, apply the Half-Fiend template wholesale (remember that now he can make claw attacks with those stubby arms) and give him the Elite Array for stats instead of all 10s and 11s (replacing the Int reduced automatically to 2 with an Int +0). Now that said, why am I not going to do it? Feats (14 of them). And skills (8+Int mod per HD). Oh: to clarify why the last few Hit Dice won't matter for CR, its because if a party can beat him up with 40 HD (and that's a *lot* of hit points), its not going to be that hard to take him with the extra 10 HD, since they won't really be adding any useful extra abilities. Vil will probably wind up being a CR 18 or 19 challenge. [/QUOTE]
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