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Rules/Crunch of Eyros
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<blockquote data-quote="Arkhandus" data-source="post: 2086750" data-attributes="member: 13966"><p><strong>Eyros NPC: Orrukarn Ambassador</strong></p><p></p><p><strong>Drokarizaan mal-Viresshti Kaltremos Farizhuur, ambassador in Eyrdeyn</strong></p><p>Male orrukarn aristocrat 3</p><p>Medium Humanoid (Gnoll)</p><p><strong>Hit Dice:</strong> 2d8+3d8 (23 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 18 (+1 Dex, +5 mithril breastplate, +2 wooden shield),</p><p>touch 11, flat-footed 17</p><p><strong>Base Attack/Grapple:</strong> +3/+4</p><p><strong>Attack:</strong> Masterwork rapier +5 melee (1d6+1/18-20) or dagger +4 melee</p><p>(1d4+1/19-20) or masterwork composite longbow +5 ranged (1d8+1/x3)</p><p><strong>Full Attack:</strong> Masterwork rapier +5 melee (1d6+1/18-20) or dagger +4 melee</p><p>(1d4+1/19-20) or masterwork composite longbow +5 ranged (1d8+1/x3)</p><p><strong>Special Qualities:</strong> Guarded vision, potent mind</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Saves:</strong> Fort +4, Ref +2, Will +4</p><p><strong>Abilities:</strong> Str 12, Dex 13, Con 10, Int 16, Wis 12, Cha 16</p><p><strong>Skills:</strong> Appraise +7, Bluff +8, Diplomacy +8, Gather Information +8,</p><p>Intimidate +6, Knowledge (local) +8, Knowledge (history) +7, Knowledge</p><p>(nobility and royalty) +7, Perform (dance) +6, Profession (courtier) +5</p><p>Sense Motive +8, Speak Language 2</p><p><strong>Feats:</strong> Negotiator, Persuasive, Skill Focus (Gather Information)</p><p><strong>Environment:</strong> Any land, currently Eyrdeyn</p><p><strong>Organization:</strong> Solitary or krr'itash (ambassador plus 2-6 honor guards)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><u>Description</u></p><p>Ambassador Drokarizaan mal-Viresshti Kaltremos Farizhuur is a gnoll from</p><p>the Independant Island-State of Orrukar, and he is the Orrukarn ambassador</p><p>in Eyrdeyn, capitol of the Sovereign Dominion of Eyros. The Orrukarn are a</p><p>race of enlightened gnolls unique to their island Orrukar, which lies east of</p><p>Ghalfaen, south of Indracca, and southeast of Eyros, separated from them</p><p>by the Pearl Sea. Drokarizaan is a young Orrukarn gnoll of highborn status</p><p>and formal upbringing, a stolid adherant to Orrukar's laws and traditions, but</p><p>also well-adapted to living in Eyrdeyn as his people's ambassador there. He</p><p>has been in Eyrdeyn for 5 years now, and is growing into his role well,</p><p>though he has ambitions in Orrukar that he wishes to pursue once he's found</p><p>a suitably experienced replacement for his office in Eyrdeyn.</p><p></p><p>The ambassador ("itash" in the Orrukarn's native tongue) is a very formal and</p><p>polite individual, like many of his kind, but also shares his people's hedonistic</p><p>tendencies, so he can often be found in raucous taverns across Eyrdeyn.</p><p>He frequently attends parties and other events in Eyrdeyn, sometimes those of</p><p>the middle class or peasantry for lack of any recent noble events. As an</p><p>Orrukarn he finds little difference between the nobility and peasantry of Eyros,</p><p>seeing them all as unenlightened, superstitious, petty, religious sycophants</p><p>who play at being civilized while wasting themselves and their resources on</p><p>religions. Like the rest of his people, Drokarizaan thinks that the lesser peoples</p><p>need to abandon their wasteful religious attachments and stop humbling</p><p>themselves before some ridiculous divinities that the Orrukarn doubt even</p><p>exist. Of course, voicing the athiest opinion of his people in Eyros would only</p><p>get him flogged or worse, so he keeps up the facade of his people treating the</p><p>other races as equals.</p><p></p><p>Ambassador Drokarizaan works constantly to make connections in the city,</p><p>accumulate favors, improve trade relations between Eyros and Orrukar, and</p><p>ensure that the Grand Monarch of Eyros does not threaten the Orrukarn. He</p><p>serves not only as ambassador to Eyros, but also as an informer to the leaders</p><p>of Orrukar about Eyrian activities, rumors, politics, and schemes. Drokarizaan</p><p>has a web of connections in the Eyrdeyn underworld and upper class as well,</p><p>but most especially amongst the merchant powers in the city. He works black</p><p>market deals as well as legitimate agreements, but is always careful enough to</p><p>avoid being ensnared. He is meticulous and methodical, patient but ambitious.</p><p>The ambassador is a fond spectator of the frequent Claw of the Dragon</p><p>tournaments for the orc-blooded in Eyrdeyn, and takes advantage of the event</p><p>to place bets, meet more of the city's movers and shakers, host parties for the</p><p>tournament's hopefuls, and generally improve his reputation and connections</p><p>amongst the upper class.</p><p></p><p>Drokarizaan mal-Viresshti Kaltremos Farizhuur is a tall and graceful Orrukarn</p><p>man, slightly handsome by Orrukarn standards though still somewhat odd to</p><p>the eyes of Eyrians. Nonetheless, the ambassador has a clean and sharp</p><p>look to him that speaks of his noble heritage. Drokarizaan has fur of sandy</p><p>yellow blonde, spotted black around the back of his neck, upper chest, and</p><p>lower legs. He is lean but slightly muscular, and his eyes are a sterling</p><p>blue-silver. He wears garb appropriate for an Eyrdeyn courtier, just distinctly</p><p>different enough to avoid offending actual Eyrians while still close enough for</p><p>them to not be distracted or unsettled. His armor and shield are likewise of</p><p>Eyrian manufacture, though custom crafted for him, while he keeps the</p><p>rapier, dagger, and bow that he brought from Orrukar. Thus the stylings of</p><p>his weaponry appear exotic and strange to Eyrian eyes, but beautiful</p><p>enough. Drokarizaan has little contact with his family back in Orrukar, but</p><p>does receive finances from them now and again, as they are a well-to-do</p><p>Orrukarn family of pearl merchants. Drokarizaan is the fourteenth child in</p><p>his family, and thus has very distant relations to his elderly parents and</p><p>his noble siblings. He somewhat resents his situation, but knows that</p><p>he still has a chance for wealth and prestige in Orrukar someday.</p><p></p><p>The ambassador lives in the upper floor of his people's small embassy, a</p><p>little above the middle tiers of Eyrdeyn. The embassy is a three-story,</p><p>round building 30 feet in diameter, with ceilings 10 feet high, and a small</p><p>cellar beneath. The middle floor is home to the honor guard, a small group</p><p>of warriors from Orrukar. They are replaced every 3 years as new guards</p><p>are rotated in from the Island-State, so only the ambassador himself has</p><p>to endure a long stay in Eyros. The embassy has only been occupied by</p><p>gnolls of Orrukar for about two hundred years, and was a merchant</p><p>household before.</p><p></p><p>Ambassador Drokarizaan carries a few magic items in one of his belt</p><p>pouches, though very minor. He keeps a Potion of Cure Moderate Wounds,</p><p>an Oil of Magic Weapon, a Potion of Shield of Faith, a Potion of Cat's</p><p>Grace, and a vial of Silversheen, all created at the minimum caster level.</p><p></p><p>Drokarizaan is literate, and he speaks, reads, and writes Ar'kesh, Draconic,</p><p>Dwarven, Elven, Gnome, Noble Eyrosian, and Vulgar Eyrosian.</p><p></p><p><u>Combat</u></p><p>Drokarizaan is a skilled young fencer in the Orrukarn tradition, and has</p><p>familiarized himself slightly with Eyrian fighting styles, but he's no prodigy</p><p>and he has no military aspirations. His training has focused primarily on his</p><p>role as an ambassador, advisor, and informer, so his combat ability is only</p><p>adequate for sparring and self-defense on the streets. As an intelligent</p><p>aristocrat, he knows his limitations in battle and will try to use his cunning</p><p>to win the fight, or at least escape.</p><p></p><p>He fights defensively at first, usually just blocking and parrying for a few</p><p>moments to see his opponent's skill, then darting in for an attack now and</p><p>again. He never charges in recklessly, and he isn't too prideful to withdraw</p><p>a short distance after being stricken to gauge his wounds. He often tries</p><p>feints and deceptive strikes, especially when fighting defensively.</p><p>Drokarizaan typically expects to win a fight by getting in a lucky hit to the</p><p>opponent's vitals, expecting a drawn-out fight to provide more openings for</p><p>just such a strike. In nonlethal duels he typically caps his rapier with a blunt</p><p>tip to avoid undue harm.</p><p></p><p>In battles that aren't one-on-one, Drokarizaan usually has his honor guard</p><p>present to fight for him in melee, while Drokarizaan tries to stay back and</p><p>take shots with his bow. If he can't avoid melee, or can't avoid hitting his</p><p>allies with arrows, he will reluctantly draw his rapier and move in to try</p><p>and flank enemies.</p><p></p><p><u>Other Details</u></p><p><strong>Weapon and Armor Proficiency:</strong> All simple weapons, all martial</p><p>weapons, all armors, shields.</p><p><strong>Guarded Vision:</strong> Orrukarn gnolls are adapted to thriving in the</p><p>sunlight and enduring the bright rays shining through their crystalline cities.</p><p>They are not nocturnal like other gnolls tend to be, and they do not have</p><p>darkvision. Instead, Orrukarn receive a +2 racial bonus on saving throws</p><p>against any effect that would blind, dazzle, stun, or daze them, but only</p><p>if the effect uses bright light to do so. Orrukarn also receive this bonus</p><p>on saving throws against effects with the Light descriptor.</p><p><strong>Potent Mind:</strong> An Orrukarn gnoll receives a +2 racial bonus on</p><p>Will saving throws against mind-affecting effects. Orrukarn also receive</p><p>a +2 racial bonus on any caster level checks or manifester level checks</p><p>to beat a creature's Spell Resistance or Power Resistance. Additionally,</p><p>Orrukarn gnolls receive a bonus feat with their 2nd level of humanoid,</p><p>which can be any feat they qualify for, just like a human's bonus feat.</p><p><strong>Favored Classes:</strong> Orrukarn and Sorcerer</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2086750, member: 13966"] [b]Eyros NPC: Orrukarn Ambassador[/b] [B]Drokarizaan mal-Viresshti Kaltremos Farizhuur, ambassador in Eyrdeyn[/B] Male orrukarn aristocrat 3 Medium Humanoid (Gnoll) [B]Hit Dice:[/B] 2d8+3d8 (23 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 18 (+1 Dex, +5 mithril breastplate, +2 wooden shield), touch 11, flat-footed 17 [B]Base Attack/Grapple:[/B] +3/+4 [B]Attack:[/B] Masterwork rapier +5 melee (1d6+1/18-20) or dagger +4 melee (1d4+1/19-20) or masterwork composite longbow +5 ranged (1d8+1/x3) [B]Full Attack:[/B] Masterwork rapier +5 melee (1d6+1/18-20) or dagger +4 melee (1d4+1/19-20) or masterwork composite longbow +5 ranged (1d8+1/x3) [B]Special Qualities:[/B] Guarded vision, potent mind [B]Space/Reach:[/B] 5 ft./5 ft. [B]Saves:[/B] Fort +4, Ref +2, Will +4 [B]Abilities:[/B] Str 12, Dex 13, Con 10, Int 16, Wis 12, Cha 16 [B]Skills:[/B] Appraise +7, Bluff +8, Diplomacy +8, Gather Information +8, Intimidate +6, Knowledge (local) +8, Knowledge (history) +7, Knowledge (nobility and royalty) +7, Perform (dance) +6, Profession (courtier) +5 Sense Motive +8, Speak Language 2 [B]Feats:[/B] Negotiator, Persuasive, Skill Focus (Gather Information) [B]Environment:[/B] Any land, currently Eyrdeyn [B]Organization:[/B] Solitary or krr'itash (ambassador plus 2-6 honor guards) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] Standard [B]Alignment:[/B] Lawful Neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 [U]Description[/U] Ambassador Drokarizaan mal-Viresshti Kaltremos Farizhuur is a gnoll from the Independant Island-State of Orrukar, and he is the Orrukarn ambassador in Eyrdeyn, capitol of the Sovereign Dominion of Eyros. The Orrukarn are a race of enlightened gnolls unique to their island Orrukar, which lies east of Ghalfaen, south of Indracca, and southeast of Eyros, separated from them by the Pearl Sea. Drokarizaan is a young Orrukarn gnoll of highborn status and formal upbringing, a stolid adherant to Orrukar's laws and traditions, but also well-adapted to living in Eyrdeyn as his people's ambassador there. He has been in Eyrdeyn for 5 years now, and is growing into his role well, though he has ambitions in Orrukar that he wishes to pursue once he's found a suitably experienced replacement for his office in Eyrdeyn. The ambassador ("itash" in the Orrukarn's native tongue) is a very formal and polite individual, like many of his kind, but also shares his people's hedonistic tendencies, so he can often be found in raucous taverns across Eyrdeyn. He frequently attends parties and other events in Eyrdeyn, sometimes those of the middle class or peasantry for lack of any recent noble events. As an Orrukarn he finds little difference between the nobility and peasantry of Eyros, seeing them all as unenlightened, superstitious, petty, religious sycophants who play at being civilized while wasting themselves and their resources on religions. Like the rest of his people, Drokarizaan thinks that the lesser peoples need to abandon their wasteful religious attachments and stop humbling themselves before some ridiculous divinities that the Orrukarn doubt even exist. Of course, voicing the athiest opinion of his people in Eyros would only get him flogged or worse, so he keeps up the facade of his people treating the other races as equals. Ambassador Drokarizaan works constantly to make connections in the city, accumulate favors, improve trade relations between Eyros and Orrukar, and ensure that the Grand Monarch of Eyros does not threaten the Orrukarn. He serves not only as ambassador to Eyros, but also as an informer to the leaders of Orrukar about Eyrian activities, rumors, politics, and schemes. Drokarizaan has a web of connections in the Eyrdeyn underworld and upper class as well, but most especially amongst the merchant powers in the city. He works black market deals as well as legitimate agreements, but is always careful enough to avoid being ensnared. He is meticulous and methodical, patient but ambitious. The ambassador is a fond spectator of the frequent Claw of the Dragon tournaments for the orc-blooded in Eyrdeyn, and takes advantage of the event to place bets, meet more of the city's movers and shakers, host parties for the tournament's hopefuls, and generally improve his reputation and connections amongst the upper class. Drokarizaan mal-Viresshti Kaltremos Farizhuur is a tall and graceful Orrukarn man, slightly handsome by Orrukarn standards though still somewhat odd to the eyes of Eyrians. Nonetheless, the ambassador has a clean and sharp look to him that speaks of his noble heritage. Drokarizaan has fur of sandy yellow blonde, spotted black around the back of his neck, upper chest, and lower legs. He is lean but slightly muscular, and his eyes are a sterling blue-silver. He wears garb appropriate for an Eyrdeyn courtier, just distinctly different enough to avoid offending actual Eyrians while still close enough for them to not be distracted or unsettled. His armor and shield are likewise of Eyrian manufacture, though custom crafted for him, while he keeps the rapier, dagger, and bow that he brought from Orrukar. Thus the stylings of his weaponry appear exotic and strange to Eyrian eyes, but beautiful enough. Drokarizaan has little contact with his family back in Orrukar, but does receive finances from them now and again, as they are a well-to-do Orrukarn family of pearl merchants. Drokarizaan is the fourteenth child in his family, and thus has very distant relations to his elderly parents and his noble siblings. He somewhat resents his situation, but knows that he still has a chance for wealth and prestige in Orrukar someday. The ambassador lives in the upper floor of his people's small embassy, a little above the middle tiers of Eyrdeyn. The embassy is a three-story, round building 30 feet in diameter, with ceilings 10 feet high, and a small cellar beneath. The middle floor is home to the honor guard, a small group of warriors from Orrukar. They are replaced every 3 years as new guards are rotated in from the Island-State, so only the ambassador himself has to endure a long stay in Eyros. The embassy has only been occupied by gnolls of Orrukar for about two hundred years, and was a merchant household before. Ambassador Drokarizaan carries a few magic items in one of his belt pouches, though very minor. He keeps a Potion of Cure Moderate Wounds, an Oil of Magic Weapon, a Potion of Shield of Faith, a Potion of Cat's Grace, and a vial of Silversheen, all created at the minimum caster level. Drokarizaan is literate, and he speaks, reads, and writes Ar'kesh, Draconic, Dwarven, Elven, Gnome, Noble Eyrosian, and Vulgar Eyrosian. [U]Combat[/U] Drokarizaan is a skilled young fencer in the Orrukarn tradition, and has familiarized himself slightly with Eyrian fighting styles, but he's no prodigy and he has no military aspirations. His training has focused primarily on his role as an ambassador, advisor, and informer, so his combat ability is only adequate for sparring and self-defense on the streets. As an intelligent aristocrat, he knows his limitations in battle and will try to use his cunning to win the fight, or at least escape. He fights defensively at first, usually just blocking and parrying for a few moments to see his opponent's skill, then darting in for an attack now and again. He never charges in recklessly, and he isn't too prideful to withdraw a short distance after being stricken to gauge his wounds. He often tries feints and deceptive strikes, especially when fighting defensively. Drokarizaan typically expects to win a fight by getting in a lucky hit to the opponent's vitals, expecting a drawn-out fight to provide more openings for just such a strike. In nonlethal duels he typically caps his rapier with a blunt tip to avoid undue harm. In battles that aren't one-on-one, Drokarizaan usually has his honor guard present to fight for him in melee, while Drokarizaan tries to stay back and take shots with his bow. If he can't avoid melee, or can't avoid hitting his allies with arrows, he will reluctantly draw his rapier and move in to try and flank enemies. [U]Other Details[/U] [B]Weapon and Armor Proficiency:[/B] All simple weapons, all martial weapons, all armors, shields. [B]Guarded Vision:[/B] Orrukarn gnolls are adapted to thriving in the sunlight and enduring the bright rays shining through their crystalline cities. They are not nocturnal like other gnolls tend to be, and they do not have darkvision. Instead, Orrukarn receive a +2 racial bonus on saving throws against any effect that would blind, dazzle, stun, or daze them, but only if the effect uses bright light to do so. Orrukarn also receive this bonus on saving throws against effects with the Light descriptor. [B]Potent Mind:[/B] An Orrukarn gnoll receives a +2 racial bonus on Will saving throws against mind-affecting effects. Orrukarn also receive a +2 racial bonus on any caster level checks or manifester level checks to beat a creature's Spell Resistance or Power Resistance. Additionally, Orrukarn gnolls receive a bonus feat with their 2nd level of humanoid, which can be any feat they qualify for, just like a human's bonus feat. [B]Favored Classes:[/B] Orrukarn and Sorcerer [/QUOTE]
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