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<blockquote data-quote="Arkhandus" data-source="post: 2279842" data-attributes="member: 13966"><p><strong>Example Eyrian Martial Arts Style:</strong> Dragon's Way of the Bold Fist (taught by the School of the Bold Dragon in Lower Eyrdeyn)</p><p></p><p><strong>Feats taught to students of Dragon's Way of the Bold Fist:</strong> Close-Quarters Combat*, Eagle Claw Attack***, Fists of Iron***, Freezing the Lifeblood**, Great Fortitude, Improved Sunder*, Improved Unarmed Strike, Knockdown*, Pain Touch***, Power Attack, Power Lunge*, Stunning Fist, Sunder, Unbalancing Strike**</p><p><em>*From Sword & Fist, **From Oriental Adventures, ***Found in both</em></p><p><strong>Chief skills taught to students of Dragon's Way of the Bold Fist:</strong> Balance, Heal, Intimidate</p><p><strong>Weapons favored in Dragon's Way of the Bold Fist:</strong> None, but minimal training is given for all basic monk weapons</p><p></p><p><u>Dragon's Way of the Bold Fist Mastery</u></p><p>You have mastered the fighting style, disciplines, and nuances of the martial art called Dragon's Way of the Bold Fist. An aggressive, hard style emphasizing hand strikes, pushes, intimidation, and striking where the most pain or damage can be inflicted.</p><p><strong>Prerequisites:</strong> Eagle Claw Attack, Fists of Iron, Great Fortitude, Improved Unarmed Strike, Power Lunge, Stunning Fist (or monk's Stunning Attack), Balance 6+ ranks, Heal 4+ ranks, Intimidate 4+ ranks</p><p><strong>Benefits:</strong> You may use Charisma in place of Wisdom as the key ability score for determining your save DCs and uses per day with the Fists of Iron and Stunning Fists, which extends to any feats that expend uses of Stunning Fist or Fists of Iron. A monk's Stunning Attack qualifies as Stunning Fists for this purpose. Also, regardless, your unarmed strikes deal additional damage equal to your Strength modifier, if positive, and multiplied normally if you score a critical hit. This is in addition to your usual Strength modifier to damage, and any other such bonuses, such as from the Power Lunge feat.</p><p></p><p>To note, Heal is involved regarding an understanding of anatomy and where the body is most vulnerable to either pain or damage.</p><p></p><p>Also note, I'm using 3.0 D&D (boo on 3.5! *hides*) as I don't own anything 3.5, so the feats I'm listing here may be nonexistent or altered in 3.5 books such as the 3.5 PH or Complete Warrior. I draw these feats from the 3.0 PH, Oriental Adventures, and Sword & Fist. The Martial Arts Mastery concept comes from OA; basically, anyone possessing all of a Mastery's prerequisites gains the benefits of that Mastery ability.</p><p></p><p>Typical Student of the Bold Dragon (<strong>3.0</strong> rules version, as above)</p><p>Medium Humanoid (Human), Fighter 1/Monk 2</p><p>Hit Dice: 1d10+2d8+3 (18 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 13 (+2 Dex, +1 Wis),</p><p>touch 13, flat-footed 11</p><p>Base Attack/Grapple: +2/+4</p><p>Attack: Unarmed strike +4 melee (1d6+2, +1d4 4/day)</p><p>Full Attack: Unarmed strike +1/+1 melee (1d6+2, +1d4 4/day)</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Flurry of blows, stunning attack 2/day</p><p>(Fort DC 12), unarmed attack bonus +3, unarmed strike</p><p>Special Qualities: AC bonuses, evasion</p><p>Saves: Fort +8, Ref +5, Will +4</p><p>Abilities: Str 14, Dex 15, Con 12, Int 10, Wis 13, Cha 10</p><p>Skills: Balance +8, Heal +3, Intimidate +2,</p><p>Jump +4, Tumble +7</p><p>Feats: Improved Unarmed Strike, Great Fortitude,</p><p>Power Attack, Sunder, Deflect Arrows, Fists of Iron</p><p>Organization: Solitary, duo, or cadre (3-12 students</p><p>plus 0-1 masters and 0-3 assistant masters)</p><p>Challenge Rating: 3</p><p>Alignment: Lawful neutral</p><p>As an NPC, the student of the bold dragon should have a monk's outfit and 2,500 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 masterwork bolts, a potion of bull's strength, and a potion of cure serious wounds. This gear is not factored in above.</p><p></p><p>Typical Assistant Master of the Bold Dragon (<strong>3.0</strong> rules version, as above)</p><p>Medium Humanoid (Human), Fighter 1/Monk 5</p><p>Hit Dice: 1d10+5d8+6 (34 hp)</p><p>Initiative: +2</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 15 (+2 Dex, +2 Wis, +1 class),</p><p>touch 15, flat-footed 13</p><p>Base Attack/Grapple: +4/+6</p><p>Attack: Unarmed strike +6 melee (1d8+2, +1d4 5/day)</p><p>Full Attack: Unarmed strike +3/+3 melee (1d8+2, +1d4 5/day)</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Flurry of blows, stunning attack 5/day</p><p>(Fort DC 14), unarmed attack bonus +3, unarmed strike</p><p>Special Qualities: AC bonuses, evasion, fast movement,</p><p>purity of body, slow fall (20 ft.), still mind</p><p>Saves: Fort +9, Ref +6, Will +6</p><p>Abilities: Str 14, Dex 15, Con 12, Int 10, Wis 14, Cha 10</p><p>Skills: Balance +10, Heal +6, Intimidate +4,</p><p>Jump +7, Tumble +10</p><p>Feats: Improved Unarmed Strike, Great Fortitude,</p><p>Power Attack, Sunder, Deflect Arrows, Fists of Iron,</p><p>Eagle Claw Attack</p><p>Organization: Solitary, duo, or cadre (3-12 students</p><p>plus 0-1 masters and 0-3 assistant masters)</p><p>Challenge Rating: 6</p><p>Alignment: Lawful neutral</p><p>As an NPC, the assistant master of the bold dragon should have a monk's outfit and 5,600 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 bolts +1, a potion of bull's strength, a potion of cure serious wounds, and a potion of fire breath. This gear is not factored in above.</p><p></p><p>Typical Master of the Bold Dragon (<strong>3.0</strong> rules version, as above)</p><p>Medium Humanoid (Human), Fighter 1/Monk 8</p><p>Hit Dice: 1d10+8d8+9 (51 hp)</p><p>Initiative: +3</p><p>Speed: 50 ft. (8 squares)</p><p>Armor Class: 16 (+3 Dex, +2 Wis, +1 class),</p><p>touch 16, flat-footed 13</p><p>Base Attack/Grapple: +7/+9</p><p>Attack: Unarmed strike +8 melee (1d10+2+2, +1d4 5/day)</p><p>Full Attack: Unarmed strike +9/+3 or +8/+5 or +6/+6/+3 melee (1d10+2+2, +1d4 5/day)</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Dragon's way of the bold fist mastery, flurry of blows,</p><p>stunning attack 8/day (Fort DC 16), unarmed attack bonus +6/+3, unarmed strike</p><p>Special Qualities: AC bonuses, evasion, fast movement, leap of the clouds,</p><p>purity of body, slow fall (50 ft.), still mind, wholeness of body (16 HP)</p><p>Saves: Fort +11, Ref +9, Will +8</p><p>Abilities: Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 10</p><p>Skills: Balance +14, Heal +6, Intimidate +6,</p><p>Jump +13, Tumble +14</p><p>Feats: Improved Unarmed Strike, Great Fortitude,</p><p>Power Attack, Sunder, Deflect Arrows, Fists of Iron,</p><p>Eagle Claw Attack, Improved Trip, Power Lunge</p><p>Organization: Solitary, duo, or cadre (3-12 students</p><p>plus 0-1 masters and 0-3 assistant masters)</p><p>Challenge Rating: 9</p><p>Alignment: Lawful neutral</p><p>As an NPC, the master of the bold dragon should have a monk's outfit and 12,000 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 bolts +1, an amulet of mighty fists +1, a potion of bull's strength, a potion of cure serious wounds, and 2 potions of fire breath. This gear is not factored in above.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2279842, member: 13966"] [B]Example Eyrian Martial Arts Style:[/B] Dragon's Way of the Bold Fist (taught by the School of the Bold Dragon in Lower Eyrdeyn) [B]Feats taught to students of Dragon's Way of the Bold Fist:[/B] Close-Quarters Combat*, Eagle Claw Attack***, Fists of Iron***, Freezing the Lifeblood**, Great Fortitude, Improved Sunder*, Improved Unarmed Strike, Knockdown*, Pain Touch***, Power Attack, Power Lunge*, Stunning Fist, Sunder, Unbalancing Strike** [I]*From Sword & Fist, **From Oriental Adventures, ***Found in both[/I] [B]Chief skills taught to students of Dragon's Way of the Bold Fist:[/B] Balance, Heal, Intimidate [B]Weapons favored in Dragon's Way of the Bold Fist:[/B] None, but minimal training is given for all basic monk weapons [U]Dragon's Way of the Bold Fist Mastery[/U] You have mastered the fighting style, disciplines, and nuances of the martial art called Dragon's Way of the Bold Fist. An aggressive, hard style emphasizing hand strikes, pushes, intimidation, and striking where the most pain or damage can be inflicted. [B]Prerequisites:[/B] Eagle Claw Attack, Fists of Iron, Great Fortitude, Improved Unarmed Strike, Power Lunge, Stunning Fist (or monk's Stunning Attack), Balance 6+ ranks, Heal 4+ ranks, Intimidate 4+ ranks [B]Benefits:[/B] You may use Charisma in place of Wisdom as the key ability score for determining your save DCs and uses per day with the Fists of Iron and Stunning Fists, which extends to any feats that expend uses of Stunning Fist or Fists of Iron. A monk's Stunning Attack qualifies as Stunning Fists for this purpose. Also, regardless, your unarmed strikes deal additional damage equal to your Strength modifier, if positive, and multiplied normally if you score a critical hit. This is in addition to your usual Strength modifier to damage, and any other such bonuses, such as from the Power Lunge feat. To note, Heal is involved regarding an understanding of anatomy and where the body is most vulnerable to either pain or damage. Also note, I'm using 3.0 D&D (boo on 3.5! *hides*) as I don't own anything 3.5, so the feats I'm listing here may be nonexistent or altered in 3.5 books such as the 3.5 PH or Complete Warrior. I draw these feats from the 3.0 PH, Oriental Adventures, and Sword & Fist. The Martial Arts Mastery concept comes from OA; basically, anyone possessing all of a Mastery's prerequisites gains the benefits of that Mastery ability. Typical Student of the Bold Dragon ([B]3.0[/B] rules version, as above) Medium Humanoid (Human), Fighter 1/Monk 2 Hit Dice: 1d10+2d8+3 (18 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 13 (+2 Dex, +1 Wis), touch 13, flat-footed 11 Base Attack/Grapple: +2/+4 Attack: Unarmed strike +4 melee (1d6+2, +1d4 4/day) Full Attack: Unarmed strike +1/+1 melee (1d6+2, +1d4 4/day) Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Flurry of blows, stunning attack 2/day (Fort DC 12), unarmed attack bonus +3, unarmed strike Special Qualities: AC bonuses, evasion Saves: Fort +8, Ref +5, Will +4 Abilities: Str 14, Dex 15, Con 12, Int 10, Wis 13, Cha 10 Skills: Balance +8, Heal +3, Intimidate +2, Jump +4, Tumble +7 Feats: Improved Unarmed Strike, Great Fortitude, Power Attack, Sunder, Deflect Arrows, Fists of Iron Organization: Solitary, duo, or cadre (3-12 students plus 0-1 masters and 0-3 assistant masters) Challenge Rating: 3 Alignment: Lawful neutral As an NPC, the student of the bold dragon should have a monk's outfit and 2,500 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 masterwork bolts, a potion of bull's strength, and a potion of cure serious wounds. This gear is not factored in above. Typical Assistant Master of the Bold Dragon ([B]3.0[/B] rules version, as above) Medium Humanoid (Human), Fighter 1/Monk 5 Hit Dice: 1d10+5d8+6 (34 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 15 (+2 Dex, +2 Wis, +1 class), touch 15, flat-footed 13 Base Attack/Grapple: +4/+6 Attack: Unarmed strike +6 melee (1d8+2, +1d4 5/day) Full Attack: Unarmed strike +3/+3 melee (1d8+2, +1d4 5/day) Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Flurry of blows, stunning attack 5/day (Fort DC 14), unarmed attack bonus +3, unarmed strike Special Qualities: AC bonuses, evasion, fast movement, purity of body, slow fall (20 ft.), still mind Saves: Fort +9, Ref +6, Will +6 Abilities: Str 14, Dex 15, Con 12, Int 10, Wis 14, Cha 10 Skills: Balance +10, Heal +6, Intimidate +4, Jump +7, Tumble +10 Feats: Improved Unarmed Strike, Great Fortitude, Power Attack, Sunder, Deflect Arrows, Fists of Iron, Eagle Claw Attack Organization: Solitary, duo, or cadre (3-12 students plus 0-1 masters and 0-3 assistant masters) Challenge Rating: 6 Alignment: Lawful neutral As an NPC, the assistant master of the bold dragon should have a monk's outfit and 5,600 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 bolts +1, a potion of bull's strength, a potion of cure serious wounds, and a potion of fire breath. This gear is not factored in above. Typical Master of the Bold Dragon ([B]3.0[/B] rules version, as above) Medium Humanoid (Human), Fighter 1/Monk 8 Hit Dice: 1d10+8d8+9 (51 hp) Initiative: +3 Speed: 50 ft. (8 squares) Armor Class: 16 (+3 Dex, +2 Wis, +1 class), touch 16, flat-footed 13 Base Attack/Grapple: +7/+9 Attack: Unarmed strike +8 melee (1d10+2+2, +1d4 5/day) Full Attack: Unarmed strike +9/+3 or +8/+5 or +6/+6/+3 melee (1d10+2+2, +1d4 5/day) Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Dragon's way of the bold fist mastery, flurry of blows, stunning attack 8/day (Fort DC 16), unarmed attack bonus +6/+3, unarmed strike Special Qualities: AC bonuses, evasion, fast movement, leap of the clouds, purity of body, slow fall (50 ft.), still mind, wholeness of body (16 HP) Saves: Fort +11, Ref +9, Will +8 Abilities: Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 10 Skills: Balance +14, Heal +6, Intimidate +6, Jump +13, Tumble +14 Feats: Improved Unarmed Strike, Great Fortitude, Power Attack, Sunder, Deflect Arrows, Fists of Iron, Eagle Claw Attack, Improved Trip, Power Lunge Organization: Solitary, duo, or cadre (3-12 students plus 0-1 masters and 0-3 assistant masters) Challenge Rating: 9 Alignment: Lawful neutral As an NPC, the master of the bold dragon should have a monk's outfit and 12,000 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 bolts +1, an amulet of mighty fists +1, a potion of bull's strength, a potion of cure serious wounds, and 2 potions of fire breath. This gear is not factored in above. [/QUOTE]
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