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Rules Cyclopedia Campaign in Montclair, NJ - Players Wanted
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<blockquote data-quote="Irda Ranger" data-source="post: 4495695" data-attributes="member: 1003"><p>Well met, </p><p></p><p>I am looking to start an RC D&D campaign in Montclair, NJ. I am interested in DMing and willing to host. There may be some light house rules, but I am not looking to rewrite the system by any means - and house rules are of course open to discussion & vote by the group.</p><p></p><p>Campaign setting TBD. Possibly Greyhawk or The Known World, but one of the group's design (I am big on player input) has always been my favorite choice.</p><p></p><p>Right now I have only one player (my wife). We are 30 (me) and 29 (her), don't allow smoking in the house and have a dog who is big on licking and being petted. Gaming will have to be on weekends, once or twice a month (neither my wife nor I can promise to make any particular evening available during the week).</p><p></p><p>If you're interested please PM/email me and we'll meet for coffee somewhere to discuss gaming styles and see if it's a good fit. </p><p></p><p>Regards,</p><p></p><p>Irda Ranger</p><p></p><p>PS - Some DM'ing guidance below.</p><p></p><p>Old Sig Block</p><p>-----------------------------</p><p></p><p>I play a player-chosen plot-driven sandbox. Player choose a theme or goal, like "Overthrowing the Witch King of Angmarr." And by "sandbox" I mean that the world (and the campaign) is open ended; the PCs don't have to follow a script or pre-written adventure. There are no rails to road on. If they want to say "You know what, I don't care about solving this murder mystery, let's go clear some caves." that's 100% fine. Or vice versa. The only "Simulationist" rule is that effect will follow cause, so if you want to be trusted by Halfling river-gypsy clans, don't get caught stealing from one. Etc.</p><p></p><p>I'm not one of those guys who has a complete world that you are "guests" in though. that would be arrogant of me, no? Anyone who thinks they know everything about their campaign world is fooling themselves. Even Ed Greenwood admits there is much about the Forgotten Realms he is unaware of (and he's the most completest world builder I've ever heard of).</p><p></p><p>When a PC asks a question like "Where can I find Sir Perrigan's lost sword?" I don't respond "It doesn't exist" or "Don't bother, you'll never find it." My job is to say "Ah, now that is a worth quest! But your PC doesn't know where to look. Perhaps you should ask the Sage Pruspuar where to begin?"</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4495695, member: 1003"] Well met, I am looking to start an RC D&D campaign in Montclair, NJ. I am interested in DMing and willing to host. There may be some light house rules, but I am not looking to rewrite the system by any means - and house rules are of course open to discussion & vote by the group. Campaign setting TBD. Possibly Greyhawk or The Known World, but one of the group's design (I am big on player input) has always been my favorite choice. Right now I have only one player (my wife). We are 30 (me) and 29 (her), don't allow smoking in the house and have a dog who is big on licking and being petted. Gaming will have to be on weekends, once or twice a month (neither my wife nor I can promise to make any particular evening available during the week). If you're interested please PM/email me and we'll meet for coffee somewhere to discuss gaming styles and see if it's a good fit. Regards, Irda Ranger PS - Some DM'ing guidance below. Old Sig Block ----------------------------- I play a player-chosen plot-driven sandbox. Player choose a theme or goal, like "Overthrowing the Witch King of Angmarr." And by "sandbox" I mean that the world (and the campaign) is open ended; the PCs don't have to follow a script or pre-written adventure. There are no rails to road on. If they want to say "You know what, I don't care about solving this murder mystery, let's go clear some caves." that's 100% fine. Or vice versa. The only "Simulationist" rule is that effect will follow cause, so if you want to be trusted by Halfling river-gypsy clans, don't get caught stealing from one. Etc. I'm not one of those guys who has a complete world that you are "guests" in though. that would be arrogant of me, no? Anyone who thinks they know everything about their campaign world is fooling themselves. Even Ed Greenwood admits there is much about the Forgotten Realms he is unaware of (and he's the most completest world builder I've ever heard of). When a PC asks a question like "Where can I find Sir Perrigan's lost sword?" I don't respond "It doesn't exist" or "Don't bother, you'll never find it." My job is to say "Ah, now that is a worth quest! But your PC doesn't know where to look. Perhaps you should ask the Sage Pruspuar where to begin?" [/QUOTE]
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