Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rules, death, and drama
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="emergent" data-source="post: 588827" data-attributes="member: 8929"><p>Recently, my players and I have been having a discussion about a stringent, rules heavy playing style vs. a looser style, where there is some winging it for dramatic effect. My players have told me that, while they would like a more dramatic cinematic style, they are uncomfortable with me winging things. Apparently, and mostly unwittingly, I have established my game as rules-heavy and rather deadly. Although only one PC has died in a year of gaming, there have been lots of close calls. Some of that is because I certainly want to keep the risk factor involved, because I have been trying to create the sense of a big world, one in which the PC's are not necessarily at the center of things, and where lots of different people with lots of different agendas interact.</p><p></p><p>But in so doing, I have created a game high on rules and a little short on drama. My players are decidedly uncomfortable with me winging things out of (I guess) fear of getting killed and/or fear of partiality on my part. Anything not immediately codified by the rules makes them nervous. I think this limits their perceived avenues and creativity as well, because they are afraid of doing anything not easily rules codified.</p><p></p><p>I kinda feel like I have painted myself into a corner here, as this is not the sort of game I had intended to run. I am not a rules guy; I am more of an idea guy. If anyone has any thoughts, suggestions, or similar stories, I would be grateful to hear them.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="emergent, post: 588827, member: 8929"] Recently, my players and I have been having a discussion about a stringent, rules heavy playing style vs. a looser style, where there is some winging it for dramatic effect. My players have told me that, while they would like a more dramatic cinematic style, they are uncomfortable with me winging things. Apparently, and mostly unwittingly, I have established my game as rules-heavy and rather deadly. Although only one PC has died in a year of gaming, there have been lots of close calls. Some of that is because I certainly want to keep the risk factor involved, because I have been trying to create the sense of a big world, one in which the PC's are not necessarily at the center of things, and where lots of different people with lots of different agendas interact. But in so doing, I have created a game high on rules and a little short on drama. My players are decidedly uncomfortable with me winging things out of (I guess) fear of getting killed and/or fear of partiality on my part. Anything not immediately codified by the rules makes them nervous. I think this limits their perceived avenues and creativity as well, because they are afraid of doing anything not easily rules codified. I kinda feel like I have painted myself into a corner here, as this is not the sort of game I had intended to run. I am not a rules guy; I am more of an idea guy. If anyone has any thoughts, suggestions, or similar stories, I would be grateful to hear them. Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules, death, and drama
Top