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<blockquote data-quote="emergent" data-source="post: 589223" data-attributes="member: 8929"><p>A bit more:</p><p></p><p>The players see me as a deadly DM. I see the players as having poor tactics and not using abilities effectively. </p><p></p><p>For example:</p><p>They just helped defend a monastary against an orc horde. They had three rounds between the time the orcs emerged from the woods and the time the orcs got to the monastary. NO missle weapons were fired during those rounds (despite the fact that a party member has a crossbow of distance). NO offensive spells were cast during those rounds (no sleep, no lightning bolt). No buff spells were cast on the primary fighter who was supposed to hold the front line (granted, he just joined the party, but a little mistrust versus 75 orcs and an ettin? come on!)</p><p></p><p>I want to encourage my players to be heroic and role play, but I also want them to feel like they have accomplishsed something and not walked through the adventure.</p></blockquote><p></p>
[QUOTE="emergent, post: 589223, member: 8929"] A bit more: The players see me as a deadly DM. I see the players as having poor tactics and not using abilities effectively. For example: They just helped defend a monastary against an orc horde. They had three rounds between the time the orcs emerged from the woods and the time the orcs got to the monastary. NO missle weapons were fired during those rounds (despite the fact that a party member has a crossbow of distance). NO offensive spells were cast during those rounds (no sleep, no lightning bolt). No buff spells were cast on the primary fighter who was supposed to hold the front line (granted, he just joined the party, but a little mistrust versus 75 orcs and an ettin? come on!) I want to encourage my players to be heroic and role play, but I also want them to feel like they have accomplishsed something and not walked through the adventure. [/QUOTE]
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