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Rules Disagreement with my DM, please help!
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<blockquote data-quote="Shard O'Glase" data-source="post: 531707" data-attributes="member: 1134"><p>Sure but you should go into the encoutner with that in mind. If you plan an encounter or run an adventure that you wanted to be a challenge but you misjudged the players power level/effectiveness then its time to start beefing things up. I'd ahte to weaken a spell after the game was in play unless it was disrupting the game somehow, especially a semi-weak one like bigby's fist.</p><p></p><p>Heck in my game many encounters are total pushovers. Just because the party is 12-13th level doesn't mean the random bandit gorup jumped form level 3-4ish to level 10ish to make it a challenge. It just means these bandits really picked the wrong people to try and rob. </p><p></p><p> Usually though pushover encounters are planned that way, sometimes the palyers suprise me and smoke an encoutner I thought would be tough or get beat down but what i think should be an easy encounter but it's become rarer as time goes on and I know more of there capabilities. Of course when you start everyone off at level 16 in is much harder, I know what my team can handle because I've seen them grow so I'm much more aware of their capabilities. In a long adventure though if the party is consistently doing better/worse than I though a pencil and erraser comes in handy for those mods i'm going to do on future encounters.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 531707, member: 1134"] Sure but you should go into the encoutner with that in mind. If you plan an encounter or run an adventure that you wanted to be a challenge but you misjudged the players power level/effectiveness then its time to start beefing things up. I'd ahte to weaken a spell after the game was in play unless it was disrupting the game somehow, especially a semi-weak one like bigby's fist. Heck in my game many encounters are total pushovers. Just because the party is 12-13th level doesn't mean the random bandit gorup jumped form level 3-4ish to level 10ish to make it a challenge. It just means these bandits really picked the wrong people to try and rob. Usually though pushover encounters are planned that way, sometimes the palyers suprise me and smoke an encoutner I thought would be tough or get beat down but what i think should be an easy encounter but it's become rarer as time goes on and I know more of there capabilities. Of course when you start everyone off at level 16 in is much harder, I know what my team can handle because I've seen them grow so I'm much more aware of their capabilities. In a long adventure though if the party is consistently doing better/worse than I though a pencil and erraser comes in handy for those mods i'm going to do on future encounters. [/QUOTE]
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