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Rules Disagreement with my DM, please help!
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<blockquote data-quote="gfunk" data-source="post: 537646" data-attributes="member: 1813"><p>As the originator of this thread, I would like to comment on this. In my group, I'm the self-titled "house rule maker." I play an arcane spellcaster and I tend to find "holes," if you will in certain spells and run them into the ground. </p><p></p><p>For instance, when I took Polymorph Other, I changed each member of the party into trolls while adventuring. Once finished, I cast it again and they reverted to their normal forms. The problem was that it was sapping the fun out of the game b/c we were just ripping through encounters too easily. I suggested to my DM that we change the duration, but we both finally agreed to just nerf it entirely.</p><p></p><p>The same was true of the spell Ghostform in T&B. While Hasted I would be able to cast a spell and step into the floor or wall. This made me nearly impossible to damage. This spell, too, was nerfed. But I had no problem with it.</p><p></p><p>I think our DM may perhaps lack the creativity to counter certain spell combinations. The problem is, as a sorcerer, I am forced to pick spells that I can cast over and over. Unlike a wizard, I'm not terribly flexible.</p><p></p><p>For this reason, I got more than a little pissed with the whole "Bigby's CF can't see in the dark, even if you have True Seeing up." But in the interests of speeding up the game for everyone, I only put up token resistance and quickly accepted the DM's ruling when it was clear that I couldn't convince him in a short period of time. In this case, anyway, the encounter was pretty easy and the lack of Bigby's would hardly effect the outcome.</p><p></p><p>However, I feel that this problem will come up again. As we hit high levels and extreme power (9th level spells and up), it takes a very creative and skilled DM to continue to challenge and entertain his players. The easy thing to do, of course, would be to nerf everything that you would consider "broken." But this is just lazy.</p><p></p><p>Anyway, I will post again after my DM and I have a little discussion. Wish me luck!</p></blockquote><p></p>
[QUOTE="gfunk, post: 537646, member: 1813"] As the originator of this thread, I would like to comment on this. In my group, I'm the self-titled "house rule maker." I play an arcane spellcaster and I tend to find "holes," if you will in certain spells and run them into the ground. For instance, when I took Polymorph Other, I changed each member of the party into trolls while adventuring. Once finished, I cast it again and they reverted to their normal forms. The problem was that it was sapping the fun out of the game b/c we were just ripping through encounters too easily. I suggested to my DM that we change the duration, but we both finally agreed to just nerf it entirely. The same was true of the spell Ghostform in T&B. While Hasted I would be able to cast a spell and step into the floor or wall. This made me nearly impossible to damage. This spell, too, was nerfed. But I had no problem with it. I think our DM may perhaps lack the creativity to counter certain spell combinations. The problem is, as a sorcerer, I am forced to pick spells that I can cast over and over. Unlike a wizard, I'm not terribly flexible. For this reason, I got more than a little pissed with the whole "Bigby's CF can't see in the dark, even if you have True Seeing up." But in the interests of speeding up the game for everyone, I only put up token resistance and quickly accepted the DM's ruling when it was clear that I couldn't convince him in a short period of time. In this case, anyway, the encounter was pretty easy and the lack of Bigby's would hardly effect the outcome. However, I feel that this problem will come up again. As we hit high levels and extreme power (9th level spells and up), it takes a very creative and skilled DM to continue to challenge and entertain his players. The easy thing to do, of course, would be to nerf everything that you would consider "broken." But this is just lazy. Anyway, I will post again after my DM and I have a little discussion. Wish me luck! [/QUOTE]
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