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General Tabletop Discussion
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Rules Discussion: Somatic Components and Restrained
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<blockquote data-quote="Lanefan" data-source="post: 6335024" data-attributes="member: 29398"><p>Lots of things come up here:</p><p></p><p>1. I like how the OP handled this in the first place, with one exception: when the Cleric woke up I'd have given him a save at that point (probably at a penalty, or at disadvantage) to see if he got lucky in how he happened to fall into the web. If he makes that save he can cast etc. as normal, if not, he's stuck.</p><p></p><p>1a. The OP isn't clear as to what spell the Cleric cast, but if it was targeting anything other than the caster or someone standing within the caster's reach I have to ask how the caster could see the target, as web obscures vision. We also don't know, for example, whether the Cleric ended up hanging upside-down in the web; this would also impede spellcasting I would think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. The rules problem is not that a failed save blocks spellcasting (it should), but that on a failed save you can still swing weapons and-or fire missiles. Those are fine if you *make* your save, as is very slow movement; but if you fail your ONLY allowable action should be a Strength check to either free yourself within the web or move out of it. Put differently, the RAW are way too generous on a failed save. Put differently again, a failed save should hose pretty much anyone, not just casters.</p><p></p><p>3. I still like (and would put back in) the 1e version where on a natural '1' on your save the web is either strangling or suffocating you, leading to death if you're not soon rescued.</p><p></p><p>4. Casting in manacles is a complete non-starter with the exception of those few spells that have only V components.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6335024, member: 29398"] Lots of things come up here: 1. I like how the OP handled this in the first place, with one exception: when the Cleric woke up I'd have given him a save at that point (probably at a penalty, or at disadvantage) to see if he got lucky in how he happened to fall into the web. If he makes that save he can cast etc. as normal, if not, he's stuck. 1a. The OP isn't clear as to what spell the Cleric cast, but if it was targeting anything other than the caster or someone standing within the caster's reach I have to ask how the caster could see the target, as web obscures vision. We also don't know, for example, whether the Cleric ended up hanging upside-down in the web; this would also impede spellcasting I would think. :) 2. The rules problem is not that a failed save blocks spellcasting (it should), but that on a failed save you can still swing weapons and-or fire missiles. Those are fine if you *make* your save, as is very slow movement; but if you fail your ONLY allowable action should be a Strength check to either free yourself within the web or move out of it. Put differently, the RAW are way too generous on a failed save. Put differently again, a failed save should hose pretty much anyone, not just casters. 3. I still like (and would put back in) the 1e version where on a natural '1' on your save the web is either strangling or suffocating you, leading to death if you're not soon rescued. 4. Casting in manacles is a complete non-starter with the exception of those few spells that have only V components. Lanefan [/QUOTE]
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