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General Tabletop Discussion
*Pathfinder & Starfinder
"Rules: Effective Character Levels and Challenge Ratings"
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<blockquote data-quote="demiurgeastaroth" data-source="post: 390958" data-attributes="member: 7532"><p>Personally, I prefer UK's approach, but to throw somthing else out to think about, I think both systems have a flaw in this section:</p><p>--------------------------------------------------------------------------------</p><p><em> ECL --- CR </em></p><p><em> 1-20 --- +1/Level</em></p><p> <em></em></p><p>--------------------------------------------------------------------------------</p><p></p><p>I don't believe a single humanoid of any class is the same level of challenge as a monster whose CR is equal to that class level.</p><p></p><p>For example, I don't think a 7th level fighter (or any class) is as challenging a combat as a Hill giant (CR7), whether that fighter is equipped as a PC or NPC. I'm not picking out Giants as especially dangerous, just that character levels don't match up to monster CR's when compared one on one.</p><p></p><p>The monster's CR is balanced (theoretically) to present a challenge for a team of PCs of that level. A human PC of a given class level is not. It's just a character of a certain level. The DMG says NPCs should be given a CR equal to their level, but this is a fudge and not a satisfactory one for me.</p><p>I've placed many NPCs (including teams) up against my players, and they usually have a far easier time of it than when they face monsters of a given CR.</p><p></p><p>This shouldn't be surprising, since one character of (say) level 4 facing a team of characters of level 4 is obviously outmatched. You might think that since 1 character faces 4 of equal level, the encounter will use up 20-25% of resources. In practice, this is hardly ever the case (in my experience anyway). In simple terms, the defenders can take 4x as much damage but they also have 4x the attacks - you could say this is more like a 16x difference in power level. It's probably not quite that great an advantage, but it's more than the simple 4:1 that CR=ECL would have us accept.</p><p></p><p>For the sake of comparison, I used a spreadsheet to compare the effectiveness of 1 NPC fighter facing 4 fighters of the same stats, to work out what level difference would produce a 20% use of resources by the team. </p><p></p><p>A 20th level fighter came out as a suitable challenge for a 16th-17th level, and a 12th level fighter challenged a 9th level team. </p><p> </p><p>Obviously, there are a couple of problems here - first, PC teams aren't all fighters - but the mix of characters is probably stronger than if they were all a single class.</p><p>So if we assume that characters of equal level are roughly equal regardless of class (they present different challenges, but the whole idea of D&D assumes they are balanced), this doesn't present a problem.</p><p>The comparison also assumed both sides were equipped equally - NPCs are much weaker than PCs due to their poorer equipment, skewing the numbers even more in the PCs favour.</p><p></p><p>This point of this long diatribe - to argue for some other comparison of ECL to CR at the sub-20 level. If CR = ECL x2/3 or x.8 or something like that (up to ECL 20, the progression continuing as listed in the original table), this might even make the conversion of dragons and the like easier.</p><p>A Great Wyrm White Dragon under earlier ECL proposals worked out as CR25+ if I remember correctly. i think the official figure of 20 may not be correct but is definitely closer the mark, and with a system like this it'll be easier to get that.</p><p>You have a bit more leeway for modifiers at the lower levels.</p><p></p><p>Something to think about, I hope.</p></blockquote><p></p>
[QUOTE="demiurgeastaroth, post: 390958, member: 7532"] Personally, I prefer UK's approach, but to throw somthing else out to think about, I think both systems have a flaw in this section: -------------------------------------------------------------------------------- [I] ECL --- CR 1-20 --- +1/Level [/I] -------------------------------------------------------------------------------- I don't believe a single humanoid of any class is the same level of challenge as a monster whose CR is equal to that class level. For example, I don't think a 7th level fighter (or any class) is as challenging a combat as a Hill giant (CR7), whether that fighter is equipped as a PC or NPC. I'm not picking out Giants as especially dangerous, just that character levels don't match up to monster CR's when compared one on one. The monster's CR is balanced (theoretically) to present a challenge for a team of PCs of that level. A human PC of a given class level is not. It's just a character of a certain level. The DMG says NPCs should be given a CR equal to their level, but this is a fudge and not a satisfactory one for me. I've placed many NPCs (including teams) up against my players, and they usually have a far easier time of it than when they face monsters of a given CR. This shouldn't be surprising, since one character of (say) level 4 facing a team of characters of level 4 is obviously outmatched. You might think that since 1 character faces 4 of equal level, the encounter will use up 20-25% of resources. In practice, this is hardly ever the case (in my experience anyway). In simple terms, the defenders can take 4x as much damage but they also have 4x the attacks - you could say this is more like a 16x difference in power level. It's probably not quite that great an advantage, but it's more than the simple 4:1 that CR=ECL would have us accept. For the sake of comparison, I used a spreadsheet to compare the effectiveness of 1 NPC fighter facing 4 fighters of the same stats, to work out what level difference would produce a 20% use of resources by the team. A 20th level fighter came out as a suitable challenge for a 16th-17th level, and a 12th level fighter challenged a 9th level team. Obviously, there are a couple of problems here - first, PC teams aren't all fighters - but the mix of characters is probably stronger than if they were all a single class. So if we assume that characters of equal level are roughly equal regardless of class (they present different challenges, but the whole idea of D&D assumes they are balanced), this doesn't present a problem. The comparison also assumed both sides were equipped equally - NPCs are much weaker than PCs due to their poorer equipment, skewing the numbers even more in the PCs favour. This point of this long diatribe - to argue for some other comparison of ECL to CR at the sub-20 level. If CR = ECL x2/3 or x.8 or something like that (up to ECL 20, the progression continuing as listed in the original table), this might even make the conversion of dragons and the like easier. A Great Wyrm White Dragon under earlier ECL proposals worked out as CR25+ if I remember correctly. i think the official figure of 20 may not be correct but is definitely closer the mark, and with a system like this it'll be easier to get that. You have a bit more leeway for modifiers at the lower levels. Something to think about, I hope. [/QUOTE]
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