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General Tabletop Discussion
*Pathfinder & Starfinder
"Rules: Effective Character Levels and Challenge Ratings"
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<blockquote data-quote="Sonofapreacherman" data-source="post: 393890" data-attributes="member: 2315"><p>I don't know if this will be lost on you guys, but I'm beginning to see similarities between your electronic interactions and the egotistical trumping that went on between the likes of Leonardo da Vinci and Michelangelo. Granted, those men went on to excel in their chosen fields (by constantly pacing themselves against each other), but I would say it's harder to work together than it is to work by yourselves.</p><p></p><p>Go for the unified work guys. Give and take. Compromise. If you can both admit that creating a "perfectly" accurate Challenge Rating system is futile, due to the inherent "arbitrary" nature of a Challenge Rating system in the first place, then I am sure you can both adjust your calculations to reach some common ground.</p><p></p><p>Speaking as a dungeon master interested in the final product of your work, I'd rather see one arbitrary system that works "all of the time", than two arbitrary systems that work "most of the time". Know what I mean?</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 393890, member: 2315"] I don't know if this will be lost on you guys, but I'm beginning to see similarities between your electronic interactions and the egotistical trumping that went on between the likes of Leonardo da Vinci and Michelangelo. Granted, those men went on to excel in their chosen fields (by constantly pacing themselves against each other), but I would say it's harder to work together than it is to work by yourselves. Go for the unified work guys. Give and take. Compromise. If you can both admit that creating a "perfectly" accurate Challenge Rating system is futile, due to the inherent "arbitrary" nature of a Challenge Rating system in the first place, then I am sure you can both adjust your calculations to reach some common ground. Speaking as a dungeon master interested in the final product of your work, I'd rather see one arbitrary system that works "all of the time", than two arbitrary systems that work "most of the time". Know what I mean? [/QUOTE]
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"Rules: Effective Character Levels and Challenge Ratings"
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