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<blockquote data-quote="Umbran" data-source="post: 8679553" data-attributes="member: 177"><p>Having played a lot of Shadowrun, no, this wasn't an opportunity to watch cool scenes - the rules and resolution for Deckers were tedious, and the result was slow, with lots of picayune dice rolling.</p><p></p><p>The published adventures had these not as "scenes" but protracted excursions into digital dungeons for the solo Decker character. More than once, I've seen GM's tell the group that most of them <em>didn't need to show up to play</em>, because they'd be running the Decker's run the entire evening.</p><p></p><p>Meanwhile, a PC who had invested heavily in being able to do the computer thing typically found themselves physically fragile and ineffective in physical combat. They very much didn't want to go where the firefight was happening, because all they could do was cower and get shot.</p><p></p><p>Most groups I know wound up banning PC Deckers, and instead instituted NPCs to handle this separated action.</p><p></p><p>In my experience, the Astral Projection thing for spellcasters wasn't as bad - it was typically used to scout the location the rest of the group was entering and to run magical cover for the group, so it was usually at least immediately tied to the rest of the PC action. And when a mage wasn't in Astral Space, their spells usually made them big guns in physical combat.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8679553, member: 177"] Having played a lot of Shadowrun, no, this wasn't an opportunity to watch cool scenes - the rules and resolution for Deckers were tedious, and the result was slow, with lots of picayune dice rolling. The published adventures had these not as "scenes" but protracted excursions into digital dungeons for the solo Decker character. More than once, I've seen GM's tell the group that most of them [I]didn't need to show up to play[/I], because they'd be running the Decker's run the entire evening. Meanwhile, a PC who had invested heavily in being able to do the computer thing typically found themselves physically fragile and ineffective in physical combat. They very much didn't want to go where the firefight was happening, because all they could do was cower and get shot. Most groups I know wound up banning PC Deckers, and instead instituted NPCs to handle this separated action. In my experience, the Astral Projection thing for spellcasters wasn't as bad - it was typically used to scout the location the rest of the group was entering and to run magical cover for the group, so it was usually at least immediately tied to the rest of the PC action. And when a mage wasn't in Astral Space, their spells usually made them big guns in physical combat. [/QUOTE]
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