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<blockquote data-quote="Mystery Man" data-source="post: 1387619" data-attributes="member: 13273"><p>Here's my house rules just as I sent them to my players. </p><p> </p><p><TABLE cellSpacing=0 cellPadding=0 border=0><TBODY><TR><TD class=ms-formbody><u><strong>Alignment restrictions:</strong></u></p><p> </p><p>Yes, I am placing one of those wierd DM restrictions for this campaign. This one is on alignment, you'll need to take one of the "good" alignments, neutral, lawful, or chaotic. It will become clear once we start as to why. Or not. =)</p><p> </p><p><u><strong>Shopping and dealing with NPC who want to trade:</strong></u></p><p> </p><p>Also, you may want to think about pumping those couple extra skill points every level or every other level (you know the ones you just don't know what to do with) into diplomacy and/or sense motive and appraise. There's always a merchant or two that will try to get the best of you and having those skills can only help. </p><p> </p><p><u><strong>Courtly Intrigue:</strong></u></p><p> </p><p>Remember to <em><strong>kiss the nobles ass</strong></em>, your not kissing <em>mine</em> your kissing the nobles =). Or to put it in kinder terms, be respectful. I will of course have the noble react favorably depending on how much you slather on the butt kissing and have them react unfavorably if you treat them with disrespect. </p><p> </p><p><strong><u>Nonmagical Items:</u></strong></p><p> </p><p>Remember, if it aint in your pack (on your sheet) you aint got it. Magic items up the wazoo dont mean jack if your stuck at the bottom of a pit and dont have the necessary equipment to climb out (remember the "zap" trap!) so make sure your ready as a team for just about anything. Dress for the weather, its spring but in the north it gets cold be sure you have enough protection to cope with the environment. </p><p> </p><p><strong><u>Skills and Feats:</u></strong></p><p> </p><p>Once you pick 'em, you got 'em! So be mindful of your feat chains etc.</p><p></TD></TR></TBODY></TABLE></p><p> </p><p></p><p>It's worked pretty well so far. Less is more.</p></blockquote><p></p>
[QUOTE="Mystery Man, post: 1387619, member: 13273"] Here's my house rules just as I sent them to my players. <TABLE cellSpacing=0 cellPadding=0 border=0><TBODY><TR><TD class=ms-formbody>[u][b]Alignment restrictions:[/b][/u] Yes, I am placing one of those wierd DM restrictions for this campaign. This one is on alignment, you'll need to take one of the "good" alignments, neutral, lawful, or chaotic. It will become clear once we start as to why. Or not. =) [u][b]Shopping and dealing with NPC who want to trade:[/b][/u] Also, you may want to think about pumping those couple extra skill points every level or every other level (you know the ones you just don't know what to do with) into diplomacy and/or sense motive and appraise. There's always a merchant or two that will try to get the best of you and having those skills can only help. [u][b]Courtly Intrigue:[/b][/u] Remember to [i][b]kiss the nobles ass[/b][/i], your not kissing [i]mine[/i] your kissing the nobles =). Or to put it in kinder terms, be respectful. I will of course have the noble react favorably depending on how much you slather on the butt kissing and have them react unfavorably if you treat them with disrespect. [b][u]Nonmagical Items:[/u][/b] Remember, if it aint in your pack (on your sheet) you aint got it. Magic items up the wazoo dont mean jack if your stuck at the bottom of a pit and dont have the necessary equipment to climb out (remember the "zap" trap!) so make sure your ready as a team for just about anything. Dress for the weather, its spring but in the north it gets cold be sure you have enough protection to cope with the environment. [b][u]Skills and Feats:[/u][/b] Once you pick 'em, you got 'em! So be mindful of your feat chains etc. </TD></TR></TBODY></TABLE> It's worked pretty well so far. Less is more. [/QUOTE]
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