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Rules for a Stone-Age campaign
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<blockquote data-quote="roguerouge" data-source="post: 4809646" data-attributes="member: 13855"><p>Weapon breakage should be relatively common, actually, as the Stone age was using bone, antlers, and shells for their weaponry too. That makes magic weapons that much more special: no untimely breaks. In fact, I'd consider dropping all weapons by 1 or even two die sizes, to allow you to make special normal weapons available as early level plunder. No heavy armor, but that should be fine with 4e, as light armor plus Dex/Int should be fine mechanically. Tribal societies mean that defending the home means the home has moved into danger sometimes. </p><p></p><p>Look up trepanation. Use it as a "cure" for charms, compulsions, curses and so forth. </p><p></p><p>There is no agriculture, so the vast majority of the time adventurers are going to be hunting and gathering or defending the tribe from various interlopers. </p><p></p><p>I'd have the initial tribe have only a very small number of weapons available, with the party having to nab more advanced weapons from other tribes or from monsters.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4809646, member: 13855"] Weapon breakage should be relatively common, actually, as the Stone age was using bone, antlers, and shells for their weaponry too. That makes magic weapons that much more special: no untimely breaks. In fact, I'd consider dropping all weapons by 1 or even two die sizes, to allow you to make special normal weapons available as early level plunder. No heavy armor, but that should be fine with 4e, as light armor plus Dex/Int should be fine mechanically. Tribal societies mean that defending the home means the home has moved into danger sometimes. Look up trepanation. Use it as a "cure" for charms, compulsions, curses and so forth. There is no agriculture, so the vast majority of the time adventurers are going to be hunting and gathering or defending the tribe from various interlopers. I'd have the initial tribe have only a very small number of weapons available, with the party having to nab more advanced weapons from other tribes or from monsters. [/QUOTE]
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