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Rules for a Stone-Age campaign
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<blockquote data-quote="DM_Fiery_Fist" data-source="post: 4816530" data-attributes="member: 6052"><p>I actually just wrapped up a low magic stone age campaign set in my own campaign setting. I actually focused it around a village of humans in the arctic taiga. Since it was third edition, I allowed a barbarian, bard (using the savage bard variant), fighter, ranger, rogue, sorcerer, and spirit shaman. I replaced most of the typical armor with variants made from wood and bone and made breastplates the best available. It offset the attack and damage penalties from stone weapons. I included rules for weapon breakage and also provided an atlatl that was similar to the longbow, since I didn't allow bows in the setting. I really emphasized the low magic aspect. Almost all of the spells were very low-key, to the point where the party often wasn't sure just how effective the spirit shaman was. </p><p></p><p> As far as monsters went, I relied heavily on mythology and folklore. I kept combat to a minimum but incorporated monsters such as the wendigo. I also spent considerable amounts of time in the early part of the game building up the folklore around these creatures. The major plotline I began with centered around a player character's younger brother stealing a sacred stone axe and being possessed by an evil spirit called an upiloc. The characters had to trek to a mysterious cave to get “medicine” from a race of fox-men. </p><p></p><p> The game unfortunately fizzled out midway through due to time constraints on the players, but I did have time to develop a fairly detailed series of encounters, including a primitive game of lacrosse called tokhonon. If you're interested, here's a <a href="http://games.groups.yahoo.com/group/dreamseekers/" target="_blank">link</a>. The Player's Guide in the files section has a little bit of information on the equipment that I allowed. I'll be glad to post some of the encounter ideas I had if you're interested.</p><p></p><p>Josh</p></blockquote><p></p>
[QUOTE="DM_Fiery_Fist, post: 4816530, member: 6052"] I actually just wrapped up a low magic stone age campaign set in my own campaign setting. I actually focused it around a village of humans in the arctic taiga. Since it was third edition, I allowed a barbarian, bard (using the savage bard variant), fighter, ranger, rogue, sorcerer, and spirit shaman. I replaced most of the typical armor with variants made from wood and bone and made breastplates the best available. It offset the attack and damage penalties from stone weapons. I included rules for weapon breakage and also provided an atlatl that was similar to the longbow, since I didn't allow bows in the setting. I really emphasized the low magic aspect. Almost all of the spells were very low-key, to the point where the party often wasn't sure just how effective the spirit shaman was. As far as monsters went, I relied heavily on mythology and folklore. I kept combat to a minimum but incorporated monsters such as the wendigo. I also spent considerable amounts of time in the early part of the game building up the folklore around these creatures. The major plotline I began with centered around a player character's younger brother stealing a sacred stone axe and being possessed by an evil spirit called an upiloc. The characters had to trek to a mysterious cave to get “medicine” from a race of fox-men. The game unfortunately fizzled out midway through due to time constraints on the players, but I did have time to develop a fairly detailed series of encounters, including a primitive game of lacrosse called tokhonon. If you're interested, here's a [URL="http://games.groups.yahoo.com/group/dreamseekers/"]link[/URL]. The Player's Guide in the files section has a little bit of information on the equipment that I allowed. I'll be glad to post some of the encounter ideas I had if you're interested. Josh [/QUOTE]
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