Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
rules for attacking with a shield?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jrowland" data-source="post: 6434922" data-attributes="member: 94389"><p>During the playtest their was traction in adding maneuvers to weapons, so a whip might gain the "trip" manuever, e.g.</p><p></p><p>I still like the idea, and think developing a weapon-granted maneuver system might work. With regards to shields you could have it grant the "Shield Bash" Manuever. If you have any expertise dice (or is called something else now? at work, memory cells lack sufficient coffee) you can use your expertise dice to perform the "Shield Bash" manuever when wielding a shield. If you do not have any expertise dice (a cleric eg) you can perform the "Shield Bash" manuever as if you had 1d1 expertise dice (ie, you only get it once per short rest, and the dice always rolls a 1). Shield Bash is a proficient weapon attack that does 1d4 damage (plus str, plus the expertise dice roll). On a successful attack, the target must make a Str check vs. DC = 5 + Shield Bash Damage or be pushed 5 feet away from attacker (defender chooses).</p><p></p><p>You could do similar things with whips (trips), Great Weapons (cleave/whirlwind), Polearms (dismount, trip) etc</p><p></p><p>I think they key is to allow fighters and expertise dice people to essentially gain a maneuver option depending on weapon loadout, and for non expertise people to gain a weak expertise dice maneuver.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6434922, member: 94389"] During the playtest their was traction in adding maneuvers to weapons, so a whip might gain the "trip" manuever, e.g. I still like the idea, and think developing a weapon-granted maneuver system might work. With regards to shields you could have it grant the "Shield Bash" Manuever. If you have any expertise dice (or is called something else now? at work, memory cells lack sufficient coffee) you can use your expertise dice to perform the "Shield Bash" manuever when wielding a shield. If you do not have any expertise dice (a cleric eg) you can perform the "Shield Bash" manuever as if you had 1d1 expertise dice (ie, you only get it once per short rest, and the dice always rolls a 1). Shield Bash is a proficient weapon attack that does 1d4 damage (plus str, plus the expertise dice roll). On a successful attack, the target must make a Str check vs. DC = 5 + Shield Bash Damage or be pushed 5 feet away from attacker (defender chooses). You could do similar things with whips (trips), Great Weapons (cleave/whirlwind), Polearms (dismount, trip) etc I think they key is to allow fighters and expertise dice people to essentially gain a maneuver option depending on weapon loadout, and for non expertise people to gain a weak expertise dice maneuver. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
rules for attacking with a shield?
Top