Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
rules for attacking with a shield?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccooke" data-source="post: 6436824" data-attributes="member: 6695890"><p>I completely agree that a shield is armour. I completely disagree that I'm taking liberties in what I mean by "wielding". If a shield is strapped on, you can still bash people with it. Actually, a well fitting shield is extremely natural to use - effectively, you backhand the target with a lump of (traditionally) steel-rimmed wood. Is it something people should be able to use as well as a weapon without training? Of course not. Is it something that should be possible to use as a clumsy, improvised weapon? Yes, of course it should be. As to whether you're holding it in one or two hands, it's occupying one hand... and if you want to nitpick, pretty much every shield design involves a hand grip, because otherwise there is no way to stop the shield rotating on the arm. </p><p></p><p>As to the AC bonus... it's hard to attack someone who shoves a shield in your face. Trust me on this (yes, larp experience isn't real fighting experience, but it's not entirely irrelevant. Most of the larps I know don't actually allow you to attack with shields, mind, because it's too easy to injure your target). 5e doesn't have facing rules, so there's no rules framework, right now, to hang a loss of the shield AC bonus onto. </p><p></p><p>It was said there were facing rules in the DMG, along with more complex combat rules. I expect that those would make a good place to mechanically fit a loss-of-shield-AC-bonus rule - maybe there's already support for such a thing in them. My main objection to it in baseline 5e is the extra accounting that it costs the game, especially since 5e has done such a good job of streamlining that accounting away without losing much mechanical depth. But that doesn't mean playing some games with much more complex options wouldn't be fun, and that's definitely where adding a consideration for losing AC bonuses would provide some interesting tactical effect.</p><p></p><p></p><p></p><p>When I checked, I saw that Mearls hasn't answered many (possibly any) in the last month or so, short of the Reddit AmA he did. Maybe he's a bit burned out on them after that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Chris Perkins has pointed rules queries to Jeremy Crawford. We'll see if I get an answer. </p><p></p><p>As to validity... well, it would be an official answer. Whether we use the official rules, however, should always be our own business. Right?</p></blockquote><p></p>
[QUOTE="ccooke, post: 6436824, member: 6695890"] I completely agree that a shield is armour. I completely disagree that I'm taking liberties in what I mean by "wielding". If a shield is strapped on, you can still bash people with it. Actually, a well fitting shield is extremely natural to use - effectively, you backhand the target with a lump of (traditionally) steel-rimmed wood. Is it something people should be able to use as well as a weapon without training? Of course not. Is it something that should be possible to use as a clumsy, improvised weapon? Yes, of course it should be. As to whether you're holding it in one or two hands, it's occupying one hand... and if you want to nitpick, pretty much every shield design involves a hand grip, because otherwise there is no way to stop the shield rotating on the arm. As to the AC bonus... it's hard to attack someone who shoves a shield in your face. Trust me on this (yes, larp experience isn't real fighting experience, but it's not entirely irrelevant. Most of the larps I know don't actually allow you to attack with shields, mind, because it's too easy to injure your target). 5e doesn't have facing rules, so there's no rules framework, right now, to hang a loss of the shield AC bonus onto. It was said there were facing rules in the DMG, along with more complex combat rules. I expect that those would make a good place to mechanically fit a loss-of-shield-AC-bonus rule - maybe there's already support for such a thing in them. My main objection to it in baseline 5e is the extra accounting that it costs the game, especially since 5e has done such a good job of streamlining that accounting away without losing much mechanical depth. But that doesn't mean playing some games with much more complex options wouldn't be fun, and that's definitely where adding a consideration for losing AC bonuses would provide some interesting tactical effect. When I checked, I saw that Mearls hasn't answered many (possibly any) in the last month or so, short of the Reddit AmA he did. Maybe he's a bit burned out on them after that :-) Chris Perkins has pointed rules queries to Jeremy Crawford. We'll see if I get an answer. As to validity... well, it would be an official answer. Whether we use the official rules, however, should always be our own business. Right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
rules for attacking with a shield?
Top