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*Pathfinder & Starfinder
Rules for Creating Character higher than 1st Level
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<blockquote data-quote="Kae'Yoss" data-source="post: 3316250" data-attributes="member: 4134"><p>Well, you give them wealth based either on the charts in the DMG (character wealth above 1st level) or on the average of what the rest of the party has (if their wealth significantly differs form the norm, the new guy may have a huge (dis-)advantage)</p><p></p><p>The usual rule is that he may not spend more than 50% of his total wealth on one item (so if the character starts with 40.000, he can't just get a periapt of wisdom +6 for 36.000)</p><p></p><p>For item creation: Note that this also costs XP, so he'll have to deduct that XP from his total (which might leave him at a lower level than he otherwise would - if they're only 500 XP above 10th-level when he drops in, and he creates stuff for 1000% XP, he'll only be 9th-level)</p><p></p><p>Beyond that, you might want to give him a limit "no more than items worth X gp may be created by yourself), and of course he must have access to the proper feats and spells (which might mean that he has to pay others to cast the spell for him - don't let the "my friend the cleric cast that spell for me each day for nothing" count).</p><p></p><p>I would base the max amount of items he can create himself on the down-time the party had so far: </p><p></p><p>If they were being chased from one spot to the other all the time, with hardly a minute of spare time to heal or write a spell in the spellbook, You might only allow very little crafting.</p><p></p><p>If they had one dungeon crawl a year for the last 10 years, he may blow all his money on creating items (still subject to XP limits and levels, of course)</p><p></p><p>Ways to limit his crafting are</p><p>total market price</p><p>total crafting cost in XP</p><p>total crafting cost in materials</p><p>Total days used (this could vary wildly depending on what items he makes. giving him 8 days could mean two stat boosters +2 or 8 0-level scrolls.</p><p></p><p>Finally, make sure that he was even able to create the stuff yet: Minimum caster levels and so on.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3316250, member: 4134"] Well, you give them wealth based either on the charts in the DMG (character wealth above 1st level) or on the average of what the rest of the party has (if their wealth significantly differs form the norm, the new guy may have a huge (dis-)advantage) The usual rule is that he may not spend more than 50% of his total wealth on one item (so if the character starts with 40.000, he can't just get a periapt of wisdom +6 for 36.000) For item creation: Note that this also costs XP, so he'll have to deduct that XP from his total (which might leave him at a lower level than he otherwise would - if they're only 500 XP above 10th-level when he drops in, and he creates stuff for 1000% XP, he'll only be 9th-level) Beyond that, you might want to give him a limit "no more than items worth X gp may be created by yourself), and of course he must have access to the proper feats and spells (which might mean that he has to pay others to cast the spell for him - don't let the "my friend the cleric cast that spell for me each day for nothing" count). I would base the max amount of items he can create himself on the down-time the party had so far: If they were being chased from one spot to the other all the time, with hardly a minute of spare time to heal or write a spell in the spellbook, You might only allow very little crafting. If they had one dungeon crawl a year for the last 10 years, he may blow all his money on creating items (still subject to XP limits and levels, of course) Ways to limit his crafting are total market price total crafting cost in XP total crafting cost in materials Total days used (this could vary wildly depending on what items he makes. giving him 8 days could mean two stat boosters +2 or 8 0-level scrolls. Finally, make sure that he was even able to create the stuff yet: Minimum caster levels and so on. [/QUOTE]
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Rules for Creating Character higher than 1st Level
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