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Rules for Creating Character higher than 1st Level
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<blockquote data-quote="irdeggman" data-source="post: 3384562" data-attributes="member: 16285"><p>That is why I always choose to start PCs out with a set xp total instead of a specific level. Then those with creat item feats can spend from that total.</p><p></p><p>Here is what I did with a recent Age of Worms start.</p><p></p><p>Characters start with 1,200 xp (second level plus some). If a character has an item creation feat they can create some items using this xp pool. Subtract any material costs from the starting wealth below. Also, if you want to “convert” some of this xp to starting funds in order to purchase more/better equipment you may do so at a rate of 2gp/xp. You can spend xp such that your character is actually below 1,000 if desired. The character will then be a 1st level character though. During the course of this Adventure path PCs will advance to 20th level (perhaps to epic level depending on how things go and their mortality rate {insert DM evil laugh}).</p><p></p><p></p><p>PCs start with 950 gp with which to purchase gear. Standard gear is considered “free”. See later for “standard gear”. The restriction on having no single item worth more than 25% of this amount does not apply. That is, you may spend all of this on a single item, if desired. Spend your money – PCs will be starting with essentially no cash on hand (limited to 10 sp in cash). This is one of the “incentives” for PC involvement in the adventure. Spellcasters that have a spell component pouch (5 gp in the PHB) don’t need to keep track of spell components, except for costly or rare (as in very unique) ones, divine focuses or focuses that wouldn’t fit in the pouch. For initial equipment, everything is available and “book” value. This won’t always be the case, however. Diamond Lake is a “poor” community and stock is limited so don’t always count on being able to buy what you want.</p><p></p><p></p><p>“Standard” Equipment: </p><p>Backpack; Bedroll; belt pouch; Blanket; flint and steel; rope (50 ft) – hempen; 5 torches; 2 sacks; 2 water/wine skins; 1 week’s worth of trail rations; whetstone; 2 sets of clothing (no more than an explorer’s outfit in cost each); 1 dagger (doubles as a knife). If you can think of something along these lines that you want to include – let me know and I’ll probably say its fine.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3384562, member: 16285"] That is why I always choose to start PCs out with a set xp total instead of a specific level. Then those with creat item feats can spend from that total. Here is what I did with a recent Age of Worms start. Characters start with 1,200 xp (second level plus some). If a character has an item creation feat they can create some items using this xp pool. Subtract any material costs from the starting wealth below. Also, if you want to “convert” some of this xp to starting funds in order to purchase more/better equipment you may do so at a rate of 2gp/xp. You can spend xp such that your character is actually below 1,000 if desired. The character will then be a 1st level character though. During the course of this Adventure path PCs will advance to 20th level (perhaps to epic level depending on how things go and their mortality rate {insert DM evil laugh}). PCs start with 950 gp with which to purchase gear. Standard gear is considered “free”. See later for “standard gear”. The restriction on having no single item worth more than 25% of this amount does not apply. That is, you may spend all of this on a single item, if desired. Spend your money – PCs will be starting with essentially no cash on hand (limited to 10 sp in cash). This is one of the “incentives” for PC involvement in the adventure. Spellcasters that have a spell component pouch (5 gp in the PHB) don’t need to keep track of spell components, except for costly or rare (as in very unique) ones, divine focuses or focuses that wouldn’t fit in the pouch. For initial equipment, everything is available and “book” value. This won’t always be the case, however. Diamond Lake is a “poor” community and stock is limited so don’t always count on being able to buy what you want. “Standard” Equipment: Backpack; Bedroll; belt pouch; Blanket; flint and steel; rope (50 ft) – hempen; 5 torches; 2 sacks; 2 water/wine skins; 1 week’s worth of trail rations; whetstone; 2 sets of clothing (no more than an explorer’s outfit in cost each); 1 dagger (doubles as a knife). If you can think of something along these lines that you want to include – let me know and I’ll probably say its fine. [/QUOTE]
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