Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules for Drugs & Alcohol in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 4919856" data-attributes="member: 5890"><p>Not having ever actually implemented anything like this I'd imagine the simplest and broadest way to model addiction would be:</p><p></p><p>1. Every time you take whatever substance, you make a save. It's hard to fail this save, depending on the substance.</p><p></p><p>2. You keep track of failed saves much like a disease track. A long enough period of time without taking the substance may grant you the ability to improve your disease track.</p><p></p><p>3. For each failed save you take a penalty equal to whatever benefit the substance would give. You don't get a bonus equal to any penalties however.</p><p></p><p>4. For the purposes of negating this particular penalty, doses of the substance stack. </p><p>4. a) Potentially we could also say that any other effects don't apply until you've overcome the penalty (ie - someone who's heavily addicted to drink will be more resistant to it).</p><p></p><p>So, say alcohol gives you a +1 will defense, and -2 to dex and int. Addiction might only be a failed save on a 1. Once you roll that one, your character permanently takes a -1 to his will defense. If you dry out for a week, you might get a check of some sort to remove the penalty. The next time you drink alcohol, it will take you 2 drinks to get your +1 will defense. Those two drinks will also reduce your dex and int by 4 (unless we decided to implement 4a, and ignore any additional effects until you negate your addiction penalty).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4919856, member: 5890"] Not having ever actually implemented anything like this I'd imagine the simplest and broadest way to model addiction would be: 1. Every time you take whatever substance, you make a save. It's hard to fail this save, depending on the substance. 2. You keep track of failed saves much like a disease track. A long enough period of time without taking the substance may grant you the ability to improve your disease track. 3. For each failed save you take a penalty equal to whatever benefit the substance would give. You don't get a bonus equal to any penalties however. 4. For the purposes of negating this particular penalty, doses of the substance stack. 4. a) Potentially we could also say that any other effects don't apply until you've overcome the penalty (ie - someone who's heavily addicted to drink will be more resistant to it). So, say alcohol gives you a +1 will defense, and -2 to dex and int. Addiction might only be a failed save on a 1. Once you roll that one, your character permanently takes a -1 to his will defense. If you dry out for a week, you might get a check of some sort to remove the penalty. The next time you drink alcohol, it will take you 2 drinks to get your +1 will defense. Those two drinks will also reduce your dex and int by 4 (unless we decided to implement 4a, and ignore any additional effects until you negate your addiction penalty). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules for Drugs & Alcohol in 4E
Top