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Rules for Drunkenness
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<blockquote data-quote="Marc17" data-source="post: 9834537" data-attributes="member: 7054182"><p>Oh wow. OP from 2002. No wonder I can get their site to see the rules.</p><p></p><p>The one time I had drinking rules was in my Magical School game where the Dwarves Bard professor took the kids ( 1st level older teenagers) on the school trip on a bar crawl while in the capital city. Most of the students on the trip were also bards and also expected to preform at said bars. PCs were not bards but two of them had a slapstick vaudeville style act they had patched together with their cantrips.</p><p></p><p>I don't have access to the rules I chose, but looked around at different sets and finalized on one set that seemed like they'd match the intent. It was pretty much based on Fort/Con saves per drink. First failure gave them +1 to their skill rolls.* Each additional failure gave them penalties to saves and skills. The professor totally meant for it to be an endurance march where students would end up dropping out as they went and they did.</p><p></p><p>*Luckily, it never came up later and no PC tried to enact that rule past the bar crawl. For that matter, I don't think they really drank enough to enact the rules at any time past that.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9834537, member: 7054182"] Oh wow. OP from 2002. No wonder I can get their site to see the rules. The one time I had drinking rules was in my Magical School game where the Dwarves Bard professor took the kids ( 1st level older teenagers) on the school trip on a bar crawl while in the capital city. Most of the students on the trip were also bards and also expected to preform at said bars. PCs were not bards but two of them had a slapstick vaudeville style act they had patched together with their cantrips. I don't have access to the rules I chose, but looked around at different sets and finalized on one set that seemed like they'd match the intent. It was pretty much based on Fort/Con saves per drink. First failure gave them +1 to their skill rolls.* Each additional failure gave them penalties to saves and skills. The professor totally meant for it to be an endurance march where students would end up dropping out as they went and they did. *Luckily, it never came up later and no PC tried to enact that rule past the bar crawl. For that matter, I don't think they really drank enough to enact the rules at any time past that. [/QUOTE]
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