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<blockquote data-quote="Khaalis" data-source="post: 665698" data-attributes="member: 2167"><p>As for the 3 specific weapons you are seeking replies on:</p><p></p><p>Elven Falcata </p><p>Small Melee Weapon</p><p>Cost: 275 Gp </p><p>Damage 1d6</p><p>Critical: 18-20/x2</p><p>Range------</p><p>Wt. 2lbs</p><p>Type Slashing</p><p></p><p>Elven Yataghan</p><p>Large Melee Weapon</p><p>Cost: 425 Gp</p><p>Damage: 1d8</p><p>Critical: 17-20/x2</p><p>Range:-------</p><p>Wt. 4lbs</p><p>Type: Slashing/ Piercing</p><p></p><p>Elven Thickblade</p><p>Medium-sized Melee Weapon</p><p>Cost: 350Gp</p><p>Damage: 2d4</p><p>Critical 19-20/x2 </p><p>Range:---------</p><p>Wt: 6lbs</p><p>Type: Piercing</p><p></p><p></p><p>My take on these is as follows:</p><p></p><p>Yes they should all be Exotic Weapon, not Martial. The reason for this is that you do not want everyone in the game world running around with them. However, as is seen in the notes for the 3.5e changes, Races are being given access to Racial Exotic Weapons as part of the core race. Thus any Racially Specific exotic weapon becomes a Martial weapon for that race. (At least that is my understanding of the way the new ability works.)</p><p></p><p>Secondly, as someone who does a lot of work with Crafting, I would have to agree that the 17-20 is too much for a non-magical blade as part of its “base” ability. For game balance reasons it makes it too unbalanced to assume that every single weapon of these types are Masterwork, for it also assumes they are all +1/+0 weapons. If these are relatively common Elven weapons there should still be the “normal” version and the “Masterwork” version.</p><p></p><p>Thus what I would do with these are as follows:</p><p></p><p>Elven Falcata </p><p>Changes: Small Exotic / Cost: 25 Gp </p><p></p><p>Elven Yataghan</p><p>Changes: Large Exotic / Cost: 100 Gp / Critical: 18-20/x2</p><p> </p><p>Elven Thickblade</p><p>Changes: Medium Exotic / Cost: 50Gp</p><p></p><p>Now on top of this when you go masterwork they increase by 300gp and gain a +1/+0 bonus.</p><p></p><p>You could also allow the following Masterwork additions to make them truly special when crafted by Master Elven Weaponsmiths (just as examples):</p><p></p><p>Quality: Adamantite</p><p>Cost: (+1) = +3,000gp, (+2) = +9,000</p><p>Benefit: Adamantine weapons have hardness 20 with 40 hit points. </p><p>Weapon Damage 1d4 or 1d6 gain a +1 enhancement bonus.</p><p>Weapon Damage 1d8+ gain a +2 enhancement bonus.</p><p></p><p>Quality: Darkened (Wooden only)</p><p>Cost: x3 the weight of the item in gp</p><p>Benefit: Weapon is reduced in weight by 10%. This may be added up to five times for up to a -50% weight reduction.</p><p></p><p>Quality: Darkwood</p><p>Cost: +10gp per original pound in addition to Masterwork price</p><p>Benefit: Wooden weapons made of this are considered masterwork and weigh half as much. They have a hardness of 5 and 10 hit points per inch of thickness.</p><p></p><p>Quality: Fervidite</p><p>Cost: +750gp / lb.</p><p>Benefit: Meteorite Ore. +1 natural attack/damage that stacks with Masterwork bonus. Hardness 17/HP 35.</p><p></p><p>Quality: Laminated Steel (Slashing Weapons only)</p><p>Cost: +900gp</p><p>Benefit: These weapons deal +1 damage and their critical multiplier is increased by 1. (Thus a Laminated Steel Longsword deals 1d8+1 damage and has a critical multiplier x3.) They also gain a +5 to their normal Hardness rating.</p><p></p><p>Quality: Mithral</p><p>Cost: +500gp per original pound of the weapon</p><p>Benefit: Mithral weapons have hardness 15 with 30 hit points and weigh half the normal weight.</p><p></p><p>Quality: Petrified Wood (Hafted)</p><p>Cost: +200gp / lb.</p><p>Benefit: Actually stone fossil of once living tree. 75% of normal weight, effected by Stone/Earth spells. Hardness 8/HP 20.</p><p></p><p>Quality: Serrated (Slashing Weapons only)</p><p>Cost: +300gp</p><p>Benefit: This weapons critical hit threat range is increased by +1. (Thus a Serrated Longsword has a critical range of 18-20.) They also gain a +5 to their normal Hardness rating.</p><p></p><p>Quality: Serrated Blade (Piercing only)</p><p>Cost: +150gp</p><p>Benefit: Increases Critical multiplier by 1.</p><p></p><p>Quality: Weapon of Finesse (Melee only under 5lb.)</p><p>Cost: +300gp</p><p>Benefit: Allows use of the Weapon Finesse feat.</p><p></p><p></p><p>Just a few humble ideas.</p><p></p><p>PS: All mentioned crafting techniques/materials are from published d20 sources.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 665698, member: 2167"] As for the 3 specific weapons you are seeking replies on: Elven Falcata Small Melee Weapon Cost: 275 Gp Damage 1d6 Critical: 18-20/x2 Range------ Wt. 2lbs Type Slashing Elven Yataghan Large Melee Weapon Cost: 425 Gp Damage: 1d8 Critical: 17-20/x2 Range:------- Wt. 4lbs Type: Slashing/ Piercing Elven Thickblade Medium-sized Melee Weapon Cost: 350Gp Damage: 2d4 Critical 19-20/x2 Range:--------- Wt: 6lbs Type: Piercing My take on these is as follows: Yes they should all be Exotic Weapon, not Martial. The reason for this is that you do not want everyone in the game world running around with them. However, as is seen in the notes for the 3.5e changes, Races are being given access to Racial Exotic Weapons as part of the core race. Thus any Racially Specific exotic weapon becomes a Martial weapon for that race. (At least that is my understanding of the way the new ability works.) Secondly, as someone who does a lot of work with Crafting, I would have to agree that the 17-20 is too much for a non-magical blade as part of its “base” ability. For game balance reasons it makes it too unbalanced to assume that every single weapon of these types are Masterwork, for it also assumes they are all +1/+0 weapons. If these are relatively common Elven weapons there should still be the “normal” version and the “Masterwork” version. Thus what I would do with these are as follows: Elven Falcata Changes: Small Exotic / Cost: 25 Gp Elven Yataghan Changes: Large Exotic / Cost: 100 Gp / Critical: 18-20/x2 Elven Thickblade Changes: Medium Exotic / Cost: 50Gp Now on top of this when you go masterwork they increase by 300gp and gain a +1/+0 bonus. You could also allow the following Masterwork additions to make them truly special when crafted by Master Elven Weaponsmiths (just as examples): Quality: Adamantite Cost: (+1) = +3,000gp, (+2) = +9,000 Benefit: Adamantine weapons have hardness 20 with 40 hit points. Weapon Damage 1d4 or 1d6 gain a +1 enhancement bonus. Weapon Damage 1d8+ gain a +2 enhancement bonus. Quality: Darkened (Wooden only) Cost: x3 the weight of the item in gp Benefit: Weapon is reduced in weight by 10%. This may be added up to five times for up to a -50% weight reduction. Quality: Darkwood Cost: +10gp per original pound in addition to Masterwork price Benefit: Wooden weapons made of this are considered masterwork and weigh half as much. They have a hardness of 5 and 10 hit points per inch of thickness. Quality: Fervidite Cost: +750gp / lb. Benefit: Meteorite Ore. +1 natural attack/damage that stacks with Masterwork bonus. Hardness 17/HP 35. Quality: Laminated Steel (Slashing Weapons only) Cost: +900gp Benefit: These weapons deal +1 damage and their critical multiplier is increased by 1. (Thus a Laminated Steel Longsword deals 1d8+1 damage and has a critical multiplier x3.) They also gain a +5 to their normal Hardness rating. Quality: Mithral Cost: +500gp per original pound of the weapon Benefit: Mithral weapons have hardness 15 with 30 hit points and weigh half the normal weight. Quality: Petrified Wood (Hafted) Cost: +200gp / lb. Benefit: Actually stone fossil of once living tree. 75% of normal weight, effected by Stone/Earth spells. Hardness 8/HP 20. Quality: Serrated (Slashing Weapons only) Cost: +300gp Benefit: This weapons critical hit threat range is increased by +1. (Thus a Serrated Longsword has a critical range of 18-20.) They also gain a +5 to their normal Hardness rating. Quality: Serrated Blade (Piercing only) Cost: +150gp Benefit: Increases Critical multiplier by 1. Quality: Weapon of Finesse (Melee only under 5lb.) Cost: +300gp Benefit: Allows use of the Weapon Finesse feat. Just a few humble ideas. PS: All mentioned crafting techniques/materials are from published d20 sources. [/QUOTE]
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