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<blockquote data-quote="Khaalis" data-source="post: 679107" data-attributes="member: 2167"><p>Yes I do agree that in a general campaign, some of the weapons are overbalanced, for example the Sailor's Knife which breaks all the Critical rules laid out in the PHB by being 17-20/x3 (granted it only does 1d4 and cannot be thrown). However, the balancing points in SA are that it is a very melee-centric game with little magic (unless you use the magic addition and even then its weaker than standard D&D). Keep in mind that with but 3 feats you can have better AC that a Full Plate wielder WITHOUT wearing armor. It is also balanced by the fact that many of the weapons are cultural and only available "commonly" to members of that culture. Most of these really rare weapons I would restrict in a normal game as being unique or at best exotic. </p><p></p><p>The idea of everyone running around with Improved Critical while wielding Keen Torres Blades terrifies me. (For those without the book that would be a Critical Modifier of 9-20/x2 and 1d6 damage.)</p><p></p><p>(Granted to SA fans, there are only 2 weapons like that on the list so its not ALL horrible).</p><p></p><p>Just my thoughts.</p><p> On a side note I am looking forward to hearing reviews on the Arms & Equipment Guide...</p></blockquote><p></p>
[QUOTE="Khaalis, post: 679107, member: 2167"] Yes I do agree that in a general campaign, some of the weapons are overbalanced, for example the Sailor's Knife which breaks all the Critical rules laid out in the PHB by being 17-20/x3 (granted it only does 1d4 and cannot be thrown). However, the balancing points in SA are that it is a very melee-centric game with little magic (unless you use the magic addition and even then its weaker than standard D&D). Keep in mind that with but 3 feats you can have better AC that a Full Plate wielder WITHOUT wearing armor. It is also balanced by the fact that many of the weapons are cultural and only available "commonly" to members of that culture. Most of these really rare weapons I would restrict in a normal game as being unique or at best exotic. The idea of everyone running around with Improved Critical while wielding Keen Torres Blades terrifies me. (For those without the book that would be a Critical Modifier of 9-20/x2 and 1d6 damage.) (Granted to SA fans, there are only 2 weapons like that on the list so its not ALL horrible). Just my thoughts. On a side note I am looking forward to hearing reviews on the Arms & Equipment Guide... [/QUOTE]
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