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Rules for Firearms in 4e - what do you use?
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<blockquote data-quote="drackcove" data-source="post: 5390465" data-attributes="member: 98094"><p>I use a different system than most for firearms. Rather than weapons I make them Wonderous Items with encounter powers. Example:</p><p></p><p>Ivory Pistol Lvl 6 uncommon Wonderous Item</p><p>Standard(Encounter): Ranged 10 Attack level +5 attack vs reflex Hit 3d10 (or on a critical hit 3d10+2d6+30) </p><p></p><p>or</p><p></p><p>Rifle Of The Artificer Lord Lvl 11 rare Wonderous Item</p><p>Property: You can treat this weapon as an implement with a +3 enhancement bonus and deals 3d6 lightning thunder damage on a critical hit</p><p>Standard(encounter) Ranged 20 Attack level +5 vs reflex Hit 3d12 Lightning damage (or on a critical hit 3d12+3d6+36)</p><p>Standard(daily) Area burst 2 in 10 Attack Level +5 vs fortitude Hit 1d12 Thunder damage (or 1d12thunder+3d6+12 on a critical hit) and the target is knocked prone</p></blockquote><p></p>
[QUOTE="drackcove, post: 5390465, member: 98094"] I use a different system than most for firearms. Rather than weapons I make them Wonderous Items with encounter powers. Example: Ivory Pistol Lvl 6 uncommon Wonderous Item Standard(Encounter): Ranged 10 Attack level +5 attack vs reflex Hit 3d10 (or on a critical hit 3d10+2d6+30) or Rifle Of The Artificer Lord Lvl 11 rare Wonderous Item Property: You can treat this weapon as an implement with a +3 enhancement bonus and deals 3d6 lightning thunder damage on a critical hit Standard(encounter) Ranged 20 Attack level +5 vs reflex Hit 3d12 Lightning damage (or on a critical hit 3d12+3d6+36) Standard(daily) Area burst 2 in 10 Attack Level +5 vs fortitude Hit 1d12 Thunder damage (or 1d12thunder+3d6+12 on a critical hit) and the target is knocked prone [/QUOTE]
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Rules for Firearms in 4e - what do you use?
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