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Rules for hacking off tentacles
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<blockquote data-quote="cptg1481" data-source="post: 932513" data-attributes="member: 5360"><p>ON page 122 of the MM there is some information on how to sever the heads off of a hydra.</p><p></p><p>I'd start with that.....</p><p></p><p>It's basically a called hit (See below) then once you hit you have to deal damage equal to the creatures total HP divided by the number of apendages say like 40/4 arms would = 10 hp required to sever the apendage. </p><p></p><p>Make sure that they understand that this is for tenticled and long/many necked beasts or soon your game will degenerate into a series of called hits.</p><p></p><p>I'd rule that the long flexable nature of their apendages and the lack of true bone makes this possible, however, humanoids and such other's with "normal bone stuctures" can't be called or severed without the appropriate type of magical enchantments and such. </p><p></p><p>Called hit on apendage....</p><p></p><p>I'd say the player would be -4 to hit for the called hit.</p><p></p><p>I might also limit them to one attack due to the concentration required regardless of how many attacks they are alowed in one round.</p><p></p><p>As for the AC of the apendage...I also might add subtract a bit from the "base AC" of the crature becasue the apendage might actually be at least three maybe four size catagories smaller than the host creature. I'd just use the modifiers in the PHB for size catagories. -1 for small, etc.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 932513, member: 5360"] ON page 122 of the MM there is some information on how to sever the heads off of a hydra. I'd start with that..... It's basically a called hit (See below) then once you hit you have to deal damage equal to the creatures total HP divided by the number of apendages say like 40/4 arms would = 10 hp required to sever the apendage. Make sure that they understand that this is for tenticled and long/many necked beasts or soon your game will degenerate into a series of called hits. I'd rule that the long flexable nature of their apendages and the lack of true bone makes this possible, however, humanoids and such other's with "normal bone stuctures" can't be called or severed without the appropriate type of magical enchantments and such. Called hit on apendage.... I'd say the player would be -4 to hit for the called hit. I might also limit them to one attack due to the concentration required regardless of how many attacks they are alowed in one round. As for the AC of the apendage...I also might add subtract a bit from the "base AC" of the crature becasue the apendage might actually be at least three maybe four size catagories smaller than the host creature. I'd just use the modifiers in the PHB for size catagories. -1 for small, etc. [/QUOTE]
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Rules for hacking off tentacles
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