Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rules for Immersion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Smackpixi" data-source="post: 9069259" data-attributes="member: 7028579"><p>My first instinct is, less rule, less rolls, more immersion. But thinking about it, no. I don’t think rules or rolling necessarily breaks immersion, and in fact can enhance. When I think back to when we’ve been most intensely in the moment, It wasn’t casually chatting it up role play interactions, it was rolling dice at the penultimate moment of a combat. Time pressure on a puzzle. Even I just said, chatting it up wasn’t one of the immersion moments, but I think there’s been conversations where the players take ten minutes real time to discuss what they want to say, totally not verisimilitude, totally gaming the game, but they were into it, and the outcome of the conversation mattered more than anything else in the world. I think Immersion can happen in any game, even Iike a card game like War. When you’re so into the game the outside world falls away. </p><p></p><p>I’m not sure what rules support this, I think the intense immersion can happen in any game, but RPG specific for a DM to sustain, when someone says “I dive into the water, my dagger unsheathed and pointed ahead of me as me feet kick propelling me forward toward the beast” and you have no idea what the rules are for this, the thing to say is not, lemme check, it’s, “um, omg, roll 3 d6 beat 12” and just go with it.</p><p></p><p>Immersion is being in the moment, and sustaining that when it happens is just everyone at the table going with it and doing their best and not questioning anyone else’s deviations from perfect.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 9069259, member: 7028579"] My first instinct is, less rule, less rolls, more immersion. But thinking about it, no. I don’t think rules or rolling necessarily breaks immersion, and in fact can enhance. When I think back to when we’ve been most intensely in the moment, It wasn’t casually chatting it up role play interactions, it was rolling dice at the penultimate moment of a combat. Time pressure on a puzzle. Even I just said, chatting it up wasn’t one of the immersion moments, but I think there’s been conversations where the players take ten minutes real time to discuss what they want to say, totally not verisimilitude, totally gaming the game, but they were into it, and the outcome of the conversation mattered more than anything else in the world. I think Immersion can happen in any game, even Iike a card game like War. When you’re so into the game the outside world falls away. I’m not sure what rules support this, I think the intense immersion can happen in any game, but RPG specific for a DM to sustain, when someone says “I dive into the water, my dagger unsheathed and pointed ahead of me as me feet kick propelling me forward toward the beast” and you have no idea what the rules are for this, the thing to say is not, lemme check, it’s, “um, omg, roll 3 d6 beat 12” and just go with it. Immersion is being in the moment, and sustaining that when it happens is just everyone at the table going with it and doing their best and not questioning anyone else’s deviations from perfect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules for Immersion
Top