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<blockquote data-quote="GMMichael" data-source="post: 9069886" data-attributes="member: 6685730"><p>Agreed, in general. To be immersed in the story is to no longer realize you're playing a game.</p><p></p><p></p><p>This is wandering toward the never-say-always problem, I think. Because what I said above, "no longer realize you're playing a game," just isn't going to happen unless your GM is a hypnotherapist (which sounds kind of cool...). So that leaves us with: there are going to be some rules involved. How do we make them more immersive?</p><p></p><p></p><p>Agreed and disagreed. A lot of things happen (like torchlight duration) because the real world demands it, but that doesn't mean that I know everything that the real world demands. What I don't know, I have to look up in the book. Or the DuckDuckGo. And once I start doing that, I'm thinking about page numbers, that cool piece of art on the earlier page, and whether the other players (not characters) are thinking that I'm taking too long to look this up. So, it seems that <em>too many</em> immersive rules can have a non-immersive effect.</p><p></p><p></p><p>I have to wonder if you're conflating an immersive game and a fun game here. I'm not disputing that it's a subjective thing, because what isn't subjective about a role-playing game? But maybe we can safely say that the player who feels "immersed" in battle when using 4 pages of character sheet because they contain all of the realistic combat options is... a bit of an outlier? Or experiencing more fun than immersion?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9069886, member: 6685730"] Agreed, in general. To be immersed in the story is to no longer realize you're playing a game. This is wandering toward the never-say-always problem, I think. Because what I said above, "no longer realize you're playing a game," just isn't going to happen unless your GM is a hypnotherapist (which sounds kind of cool...). So that leaves us with: there are going to be some rules involved. How do we make them more immersive? Agreed and disagreed. A lot of things happen (like torchlight duration) because the real world demands it, but that doesn't mean that I know everything that the real world demands. What I don't know, I have to look up in the book. Or the DuckDuckGo. And once I start doing that, I'm thinking about page numbers, that cool piece of art on the earlier page, and whether the other players (not characters) are thinking that I'm taking too long to look this up. So, it seems that [I]too many[/I] immersive rules can have a non-immersive effect. I have to wonder if you're conflating an immersive game and a fun game here. I'm not disputing that it's a subjective thing, because what isn't subjective about a role-playing game? But maybe we can safely say that the player who feels "immersed" in battle when using 4 pages of character sheet because they contain all of the realistic combat options is... a bit of an outlier? Or experiencing more fun than immersion? [/QUOTE]
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